Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

g Update to 1.1 and compatibility questions

5 years ago

I am currently considering what mods to combine to have stronger biters in end game and this mod might fit in very well.

Any chance you will update it to 1.1?

And does anyone have any information about compatibilities/incompatibilities with this mod? Currently I am considering the Schall's or the Bob's bitter mod(s), so those would be of most interest.

5 years ago

Upvote for (1.1) revival on this mod

4 years ago

well ok, if i can find someone to fix the code again iall repost it, it took me forever to figure out how to fix last time lol

This thread has been locked.