Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

b non-recoverable error

2 years ago

The mod Eye for an Eye fixed (0.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event eye-for-an-eye-fixed::on_entity_damaged (ID 103)
Entity is not entity-with-health.
stack traceback:
[C]: in function 'damage'
eye-for-an-eye-fixed/control.lua:17: in function <eye-for-an-eye-fixed/control.lua:9>

7 days ago

fixed in the latest update

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