Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

g 2.0?

1 year, 9 months ago

update?

1 year, 8 months ago

I am sorry, I have not touched this in years and I am not sure how I would even go about fixing it without straight up asking another coder to just do it, but if anyone wants to submit a fixed version to me iall post it and give credit for the changes but as is right now I just don't have the time to sit down and learn the problem :(

7 days ago

sorry for the long wait! the full new update is now live with mostly all space age damage types accounted for!

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