Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.

Overhaul
2 years ago
1.1
28.6K
Transportation Logistics Trains Environment Mining Manufacturing Power

g The Metalworker is useless

11 months ago

The Metalworker does not accept modules, and does not gain speed from beacons. Assemblers with module boosts will always be more compact than the Metalworker.

New response