Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.

Overhaul
2 years ago
1.1
28.7K
Transportation Logistics Trains Environment Mining Manufacturing Power

g The Metalworker is useless

a year ago

The Metalworker does not accept modules, and does not gain speed from beacons. Assemblers with module boosts will always be more compact than the Metalworker.

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