Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Version: 0.6.9
Date: 26.06.2024
Bugfixes:
- fixed migration issue with gaia surface list
Version: 0.6.8
Date: 23.06.2024
Features:
- added chinese locale (PR #72)
- added interface to register new list of surfaces for gaia buildings (I #56)
- scaled rocket return products to input amounts of f.e. fish
- included ExoticIndustriesColorFix from Ooferine into main mod
- 1 fish launched returns 1 moon fish, though multiple fish can be launched at once now, effectively increasing moon fish per rocket from 25 to 50
Changes:
- updated RU locale (PR #72)
- removed crafting limitation from drone
- increased yield of semiconductors using silicon mono crystals
Bugfixes:
- fixed an issue with K2 More Realistic Weapons setting (I #69)
- added fix for wrong initial destinations on rocket silos
- fixed with mining metalworks 4
- fixed K2 issue with returning dolphin guns
Version: 0.6.7
Date: 27.04.2024
Changes:
- added K2 as an optional dependency to ensure loading order with other mods
Bugfixes:
- fixed an issue from 0.6.6
Version: 0.6.6
Date: 26.04.2024
Bugfixes:
- fixed an issue with tech costs in K2
- fixed an issue with pistol ammon and K2 when specific mods are present
Version: 0.6.5
Date: 17.04.2024
Bugfixes:
- fixed an issue with K2 pumps
- fixed an issue with K2 satellite returns
Version: 0.6.3
Date: 16.04.2024
Bugfixes:
- fixed an issue with mods that techs without effects
Version: 0.6.2
Date: 13.04.2024
Features:
- added a matter tech for bio matter (K2)
Changes:
- adjusted K2s equipment to better fit in progression
- added more whitelists for selection tools (PR #67)
Bugfixes:
- fixed an that k2 was not swapped correctly
Version: 0.6.1
Date: 13.04.2024
Bugfixes:
- fixed an issue when techs have no effects declared
- fixed issue in tech recursion skript
- fixed issue with compat script when K2 is not present
Version: 0.6.0
Date: 11.04.2024
Features:
- added K2 compat
Changes:
- scanner now highlights only entities it can scan (PR #66)
Bugfixes:
- fix in item cleanup script (PR #61)
- fixed issue when using scanner before knowledge console is put down (I #63)
- fixed issue when opening rocket silo placed by bots (I #62)
Version: 0.5.9
Date: 19.02.2024
Features:
- added support for minibuffer tank mods
- added basic Space Exploration data phase compatibilty (PR #57)
Changes:
- nerfed advanced steam trains top speed
- added crafting-with-fluid to steam assembler (PR #55)
Bugfixes:
- added checkup for gate edgecases
- added checkup for drone port decon
Version: 0.5.8
Date: 24.01.2024
Features:
- added steam miner to steam power tech
- added bio rocket fuel recipe
Changes:
- updated RU locale (PR #50)
Bugfixes:
- fixed bug with dangerOres
- fixed that some recipes were set one machines but disabled
- fixed bug that gia pump was placeable on nauvis
- fixed rocket silo having bad state if placed by factory planner
- fixed crash in multiplayer with non player forces
Version: 0.5.7
Date: 16.01.2024
Features:
- added stone excavator
Changes:
- decreased cost of EU circuit
Bugfixes:
- removed K2 opt dependance
- fixed some typos
- fixed metalworks 4 texture size
Version: 0.5.6
Date: 16.01.2024
Changes:
- decreased cost of EU circuit
Bugfixes:
- fixed reflux plating craftable, added prebaked reflux plating
Version: 0.5.5
Date: 14.01.2024
Features:
- added new 2x2 metalworks that can process ingots
Changes:
- buffed alien seed output
- alien resin returns 6 resin per cycle
- alien seed and resin cycles are faster
Bugfixes:
- included fix for missing dummy in drone script
- fixed a bug then the gate would tp cloned items when in low power state and operated manualy
Version: 0.5.4
Date: 08.01.2024
Bugfixes:
- fixed that teleporters cant be placed on gaia
Version: 0.5.3
Date: 08.01.2024
Bugfixes:
- fixed crash when spawning artifact
Version: 0.5.2
Date: 08.01.2024
Features:
- Crystal accumulator now becomes unstable on nauvis
- added descriptions in informatron for space yields
- alien flowers can now also be mined and placed again
- gate can now also port into logistc containers, added chat message if container got connected
- compat for Better Victory Screen
- updated ru locale (PR #48, thanks to astorin)
Changes:
- halved crystal accumulator energy output on nauvis from 15 to 7.5MW
- increased range of drone for mining
- adjusted map colors for cryoflux and phytogas to improve visibilty
- blank circuit boards are now made in furnace
- decreased gate running cost to 50MW and decreased building price
Bugfixes:
- fixed that artifacts would not spawn on trees or stones
- fixed issue with gate/drone and remote configuration mod in the next remote configuration update, till then avoid remote config and gate/drone or deactivate remote configuration
Version: 0.5.1
Date: 03.01.2024
Features:
- added productivity option to some bio recipes
Bugfixes:
- added missing lang for gaia ressources
- fixed bug with texplates data-update
- fixed issue with gaia water
Version: 0.5.0
Date: 31.12.2023
Features:
- alien update: adds nre surface, changes bunch of recipes, overhauls mid and late game of EI
- induction matrixes now show current stored capacity (PR #29)
- merry xmas and a good new year!
Changes:
- alien update balance changes
- decreased stack size of barrels to 1
- increased capacity of barrels by 10 (default in settings)
- increased yield of alien resin / seeds dropped by flowers
- removed recipe for air filter to extract water
- increased richness of deep ores
- walls now resist cannon shell explosions
Bugfixes:
- fixed gold text plates integration (PR #28)
- resized beacons and turbines to allow walking past (PR #27)
Version: 0.4.2
Date: 17.06.2023
Features:
- integrated new 6x6 containers of EI container mod
- added new recipes to use benzol and coal gas
- added integration for Cheese's concentrated solar
Changes:
- updated RU locale (PR #18)
- updated Informatron (PR #19)
Version: 0.4.1
Date: 18.04.2023
Changes:
- removed that iron and copper plates can use productivity to prevent resource positive loops
Bugfixes:
- fixed that rocket results return proper amounts of items
- fixed more lang issues
Version: 0.4.0
Date: 16.04.2023
Features:
- added more descriptions
- added new recipe to purifier to vent normal water
- added new recipe to extract water for the air filter and one to vent steam
- added a setting to turn of beacon overload
- added advanced centrifuge
- added productivity to more recipes (steel from oxygen, neodym plates, diesel fuel)
Changes:
- added 2 more module slots to purifier
- added 3 module slots to hyper cooler, added 2 more to air filters
- locomotive now named diesel locomotive
- buffed personal nuclear reactor to 1MW
- each armor tier now only uses 1 of the previous
- advanced motors require less steel mechanical parts and electronical parts
- increased speed of advanced chemical plant from 2 to 3, to be in line with advanced centrifuge
- reduced liquid nitrogen coolant usage of beacons to 1 and 2 /s respectively
- decreased cost of induction matrix coils, basic coil now provides 25 instead of only 10 MJ
- added 2 more module slots to compact beacon
Bugfixes:
- fixed more typos in lang (PR #15)
- fixed that in Informatron the blakc hole requires an initial mass of 10 instead of 1000x10^3
- set next upgrade of express belts to neo belts
- now showing modules in stone quarry
Version: 0.3.1
Date: 12.04.2023
Features:
- added some more descriptions
- added ru locale (PR #12)
Changes:
- buffed all fusion fuels
- neutron collector now gets progressiv faster on higher efficiencies, 100% eff now has double speed
- reduced neutron output of nuclear reactors and buffed fusion breeder reactors
- added 2 more module slots to big lab
- added some GUI tweaks (PR #10)
- made neutron containers output multiple container per craft and removed need of magnets
- reduced cost of neutron collector, activator, fusion reactor, big turbine, caster, arc furnace, lufter and wafer fab
- reduced cost of advanced deep drill, superior mining drill and beacon
- reduced power output of solar panel from 120KW -> 80kw and solar panel 2 from 200kW -> 160KW and solar panel 3 500kW -> 320kW
- changed cost of all solar panels accordingly, the benefit of better panels mainly is in the smaller footprint
Bugfixes:
- fixed two issues in induction matrix calculation (PR #9)
- fixed some lang issues (PR #11, #13)
Version: 0.3.0
Date: 04.04.2023
Features:
- added sulfur veins (sulf planet fragment now also yields new sulfur chunks)
Changes:
- there are now seperate filtering versions for the inserter cranes, all current cranes are now named filtering
- substations require less concrete
- plastic bars from benzol require less petrol and make 3 instead of 2 per craft
- reduced craft time on Benzol to 1s
- increased the yield of one cylce of crude oil processing to match vanilla advanced oil processing (55 petrol, 45 light, 35 kero, 25 heavy, 10 lube now)
- increased output of coke liquefaction
- reduced usage of sulfuric acid on advanced circuits and for carbon fiber plates
- reduced mining time of buildings
- assembling machine 3 can now be upgraded to neo
Bugfixes:
- fixed that nuclear fuel gets properly migrated
Version: 0.2.4
Date: 31.03.2023
Changes:
- Bio armor now has proper charater sprite
- max age percentage set to 90, default to 65
- centrifuging U235/238 takes less time (20s -> 8s)
- increased yield of fission product refinig
- added productivity to more recipes
- spoodertron now consumes way less fuel
- buffed High energy rocket fuels acceleration bonus to 210%
Bugfixes:
- fixed an issue when deconstructing black hole with full inv
- cleanup disabled research for third party mods
- fixed a bug where smelting mechanical parts gives to much molten metal
Version: 0.2.3
Date: 23.03.2023
Bugfixes:
- fixed that the black hole reactor outputs the right amount of energy
Version: 0.2.2
Date: 21.03.2023
Features:
- added a new recipe for concrete using slag
Bugfixes:
- fixed changelog date of 0.2.1
- forced settings from spidertron patrols to prevent issues
- fixed bug with factorio version 1.1.78
- fixed lang bug where cracking recipe had wrong name
- fixed that uraium 235/238 were hidden
Changes:
- added optional dependency of fueler mod
- superlativ capacity inserter now only has 250 stack size but increased turning speed
- insulated pipe underground lenght set to 11
Version: 0.2.1
Date: 19.03.2023
Features:
- added an icon to every tech that counts towards age progression
- added unique icons to the different steel recipes
- added some more lang entries
Bugfixes:
- steel plate is now named steel beam
Changes:
- added 2 more modules slots to nano material factory, reduced energy consumption by 2 MW
- made ressource extraction from dirty water slower and requiring more input for lead, gold, uranium and neodym
- increased modules capacity of beacons to 4 and of compact ones to 12
- level 3 modules need 2 blue circuits instead of 5
- buffed all speed modules by reducing the energy consumption drawback by 30%
- productivity modules now scale by +20% energy consumption per tier above 1
- buffed tier 4-6 effectivity modules by 10-20 percent
- added 4 more modules slots to rocket silo (to acount for less good prod 3 modules)
- made carbon fiber bit cheaper
- rocket parts cheaper
- reduced crafting time on advanced wavers 2s, also blue circuit requiring 1 electronical part, 4 sim data
- reduced acid usage on semiconductor wavers by 5
- reduced cost of module core and base
- high energy crystal solution results in 25 instead of 10 per craft
- small simulation chamber now output 3 sim data per craft -> 1 core = 15/s
- reduced acid needed to purify uranium (to 5) and neodymium ore (to 15)
- once more reduced steel mechanical parts usage for neo belts to 10, for undergrounds to 30
Version: 0.1.9
Date: 17.03.2023
Bugfixes:
- fixed crash when deconstructing a cooled beacon with modules with bots
Version: 0.1.8
Date: 17.03.2023
Bugfixes:
- fixed HTR fluidbox not being big enough for its recipes to craft
Changes:
- HTR recipes are now getting displayed in player crafting now
- lithium recipe for batteries buffed
- energy crystal growing now uses 15 acidic water per process
- get 8 instead of 5 computer age science packs per craft, same for advanced computer age
- get 5 instead of 3 electrictiy science packs per craft
- made module cores a bit cheaper
- computer cores only use 5 instead of 15 electronic parts per cycle
- 25 less lube needed per blue belt also for splitters and undergrounds
- fusion quantum age pack requires 1 charged neutron container
- space quantum age requires 4 advanced rocket fuel, 4 space data
- reduced data inputs for all quantum computer datas
Version: 0.1.7
Date: 16.03.2023
Features:
- added a better recipe for ceramic in the advanced chemical plant using water instead of steam
- added a better recipe for plastic in the advanced chemical plant using petrol + lightoil + crushed coke with high yield
Changes:
- streamlined nitric acid production, reduced time needed
- reduced time needed to make hydrogen from water
- reduced sulfuric acid usage in batteries and red circuit
- one less plastic per red belt
- reduced steam needed for ceramic
Bugfixes:
- fixed a edgecase when matrix components were placed in non active induction matrix
- fixed more lang typos and overwritten vanilla rocket silo
- fixed that petroleum reforming was requiring advanced computer age tech
Version: 0.1.6
Date: 15.03.2023
Features:
- added a improved recipe for rocket parts using odd plating and carbon structure
Bugfixes:
- fixed that superior induction matrix converter uses advanced converter in its recipe
- same for superior coil
- added a fix for leftover vanilla items
Changes:
- set basic wafer craft time to 5s to be in line with other wafer recipes
- extraction from dirty water uses less dirty water for one cycle, no cost change
- exchanged stone for rich uranium/neodymium solution in refining recipes
- buffed efficiency of combustion turbine by 15 percent
- reduced power usage of fusion reactor by 100 MW
- buffed nuclear reactor output to 200MW per reactor + 200 percent efficiency
- buffed HTR to match new nuclear balance
- computer/quantum age tech bit cheaper
Version: 0.1.5
Date: 14.03.2023
Bugfixes:
- fixed a bug when artifacts spawned not properly
- neo belt now has a related underground belt
- load mod settings properly after change
Changes:
- added filters to inserter cranes
- buffed speed modules tier 1-6 overall by + 10 speed, - 10 energy
- buffed prod modules > tier 3 +1 percent per tier
- decreased overall oil usage, decreased craft time of electricty and computer age tech pack
- changed map color of lead for better visibilty
- increased bot speed buff in speed techs by 10 percent each
Version: 0.1.4
Date: 12.03.2023
Bugfixes:
- fixed that both migrations were applied
Version: 0.1.3
Date: 12.03.2023
Features:
- added modules from tier 4-6
Changes:
- made nitric acid, advanced semiconductor waver and quantum age tech more expensive
- adjust belt pricing for blue/purple belts
- burner and electrical lab are now bit faster
Bugfixes:
- fixed some more lang issues
- fixed an edgecase with induction matrix core
Version: 0.1.2
Date: 11.03.2023
Bugfixes:
- fixed that new menu sims now only show for factorio version >= 1.1.77
Version: 0.1.1
Date: 11.03.2023
Bugfixes:
- fixed various lang bugs
- fixed that artifact flags collide with stuff
Features:
- new main menu sims
- added age progress to informatron
Changes:
- reduced overall science cost on default cost setting (You can change this mod setting mid run if its now to cheap for you)
Version: 0.0.1
Date: 10.03.2023
Features:
- First version