Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Version: 0.6.9 Date: 26.06.2024 Bugfixes: - fixed migration issue with gaia surface list
Version: 0.6.8 Date: 23.06.2024 Features: - added chinese locale (PR #72) - added interface to register new list of surfaces for gaia buildings (I #56) - scaled rocket return products to input amounts of f.e. fish - included ExoticIndustriesColorFix from Ooferine into main mod - 1 fish launched returns 1 moon fish, though multiple fish can be launched at once now, effectively increasing moon fish per rocket from 25 to 50 Changes: - updated RU locale (PR #72) - removed crafting limitation from drone - increased yield of semiconductors using silicon mono crystals Bugfixes: - fixed an issue with K2 More Realistic Weapons setting (I #69) - added fix for wrong initial destinations on rocket silos - fixed with mining metalworks 4 - fixed K2 issue with returning dolphin guns
Version: 0.6.7 Date: 27.04.2024 Changes: - added K2 as an optional dependency to ensure loading order with other mods Bugfixes: - fixed an issue from 0.6.6
Version: 0.6.6 Date: 26.04.2024 Bugfixes: - fixed an issue with tech costs in K2 - fixed an issue with pistol ammon and K2 when specific mods are present
Version: 0.6.5 Date: 17.04.2024 Bugfixes: - fixed an issue with K2 pumps - fixed an issue with K2 satellite returns
Version: 0.6.3 Date: 16.04.2024 Bugfixes: - fixed an issue with mods that techs without effects
Version: 0.6.2 Date: 13.04.2024 Features: - added a matter tech for bio matter (K2) Changes: - adjusted K2s equipment to better fit in progression - added more whitelists for selection tools (PR #67) Bugfixes: - fixed an that k2 was not swapped correctly
Version: 0.6.1 Date: 13.04.2024 Bugfixes: - fixed an issue when techs have no effects declared - fixed issue in tech recursion skript - fixed issue with compat script when K2 is not present
Version: 0.6.0 Date: 11.04.2024 Features: - added K2 compat Changes: - scanner now highlights only entities it can scan (PR #66) Bugfixes: - fix in item cleanup script (PR #61) - fixed issue when using scanner before knowledge console is put down (I #63) - fixed issue when opening rocket silo placed by bots (I #62)
Version: 0.5.9 Date: 19.02.2024 Features: - added support for minibuffer tank mods - added basic Space Exploration data phase compatibilty (PR #57) Changes: - nerfed advanced steam trains top speed - added crafting-with-fluid to steam assembler (PR #55) Bugfixes: - added checkup for gate edgecases - added checkup for drone port decon
Version: 0.5.8 Date: 24.01.2024 Features: - added steam miner to steam power tech - added bio rocket fuel recipe Changes: - updated RU locale (PR #50) Bugfixes: - fixed bug with dangerOres - fixed that some recipes were set one machines but disabled - fixed bug that gia pump was placeable on nauvis - fixed rocket silo having bad state if placed by factory planner - fixed crash in multiplayer with non player forces
Version: 0.5.7 Date: 16.01.2024 Features: - added stone excavator Changes: - decreased cost of EU circuit Bugfixes: - removed K2 opt dependance - fixed some typos - fixed metalworks 4 texture size
Version: 0.5.6 Date: 16.01.2024 Changes: - decreased cost of EU circuit Bugfixes: - fixed reflux plating craftable, added prebaked reflux plating
Version: 0.5.5 Date: 14.01.2024 Features: - added new 2x2 metalworks that can process ingots Changes: - buffed alien seed output - alien resin returns 6 resin per cycle - alien seed and resin cycles are faster Bugfixes: - included fix for missing dummy in drone script - fixed a bug then the gate would tp cloned items when in low power state and operated manualy
Version: 0.5.4 Date: 08.01.2024 Bugfixes: - fixed that teleporters cant be placed on gaia
Version: 0.5.3 Date: 08.01.2024 Bugfixes: - fixed crash when spawning artifact
Version: 0.5.2 Date: 08.01.2024 Features: - Crystal accumulator now becomes unstable on nauvis - added descriptions in informatron for space yields - alien flowers can now also be mined and placed again - gate can now also port into logistc containers, added chat message if container got connected - compat for Better Victory Screen - updated ru locale (PR #48, thanks to astorin) Changes: - halved crystal accumulator energy output on nauvis from 15 to 7.5MW - increased range of drone for mining - adjusted map colors for cryoflux and phytogas to improve visibilty - blank circuit boards are now made in furnace - decreased gate running cost to 50MW and decreased building price Bugfixes: - fixed that artifacts would not spawn on trees or stones - fixed issue with gate/drone and remote configuration mod in the next remote configuration update, till then avoid remote config and gate/drone or deactivate remote configuration
Version: 0.5.1 Date: 03.01.2024 Features: - added productivity option to some bio recipes Bugfixes: - added missing lang for gaia ressources - fixed bug with texplates data-update - fixed issue with gaia water
Version: 0.5.0 Date: 31.12.2023 Features: - alien update: adds nre surface, changes bunch of recipes, overhauls mid and late game of EI - induction matrixes now show current stored capacity (PR #29) - merry xmas and a good new year! Changes: - alien update balance changes - decreased stack size of barrels to 1 - increased capacity of barrels by 10 (default in settings) - increased yield of alien resin / seeds dropped by flowers - removed recipe for air filter to extract water - increased richness of deep ores - walls now resist cannon shell explosions Bugfixes: - fixed gold text plates integration (PR #28) - resized beacons and turbines to allow walking past (PR #27)
Version: 0.4.2 Date: 17.06.2023 Features: - integrated new 6x6 containers of EI container mod - added new recipes to use benzol and coal gas - added integration for Cheese's concentrated solar Changes: - updated RU locale (PR #18) - updated Informatron (PR #19)
Version: 0.4.1 Date: 18.04.2023 Changes: - removed that iron and copper plates can use productivity to prevent resource positive loops Bugfixes: - fixed that rocket results return proper amounts of items - fixed more lang issues
Version: 0.4.0 Date: 16.04.2023 Features: - added more descriptions - added new recipe to purifier to vent normal water - added new recipe to extract water for the air filter and one to vent steam - added a setting to turn of beacon overload - added advanced centrifuge - added productivity to more recipes (steel from oxygen, neodym plates, diesel fuel) Changes: - added 2 more module slots to purifier - added 3 module slots to hyper cooler, added 2 more to air filters - locomotive now named diesel locomotive - buffed personal nuclear reactor to 1MW - each armor tier now only uses 1 of the previous - advanced motors require less steel mechanical parts and electronical parts - increased speed of advanced chemical plant from 2 to 3, to be in line with advanced centrifuge - reduced liquid nitrogen coolant usage of beacons to 1 and 2 /s respectively - decreased cost of induction matrix coils, basic coil now provides 25 instead of only 10 MJ - added 2 more module slots to compact beacon Bugfixes: - fixed more typos in lang (PR #15) - fixed that in Informatron the blakc hole requires an initial mass of 10 instead of 1000x10^3 - set next upgrade of express belts to neo belts - now showing modules in stone quarry
Version: 0.3.1 Date: 12.04.2023 Features: - added some more descriptions - added ru locale (PR #12) Changes: - buffed all fusion fuels - neutron collector now gets progressiv faster on higher efficiencies, 100% eff now has double speed - reduced neutron output of nuclear reactors and buffed fusion breeder reactors - added 2 more module slots to big lab - added some GUI tweaks (PR #10) - made neutron containers output multiple container per craft and removed need of magnets - reduced cost of neutron collector, activator, fusion reactor, big turbine, caster, arc furnace, lufter and wafer fab - reduced cost of advanced deep drill, superior mining drill and beacon - reduced power output of solar panel from 120KW -> 80kw and solar panel 2 from 200kW -> 160KW and solar panel 3 500kW -> 320kW - changed cost of all solar panels accordingly, the benefit of better panels mainly is in the smaller footprint Bugfixes: - fixed two issues in induction matrix calculation (PR #9) - fixed some lang issues (PR #11, #13)
Version: 0.3.0 Date: 04.04.2023 Features: - added sulfur veins (sulf planet fragment now also yields new sulfur chunks) Changes: - there are now seperate filtering versions for the inserter cranes, all current cranes are now named filtering - substations require less concrete - plastic bars from benzol require less petrol and make 3 instead of 2 per craft - reduced craft time on Benzol to 1s - increased the yield of one cylce of crude oil processing to match vanilla advanced oil processing (55 petrol, 45 light, 35 kero, 25 heavy, 10 lube now) - increased output of coke liquefaction - reduced usage of sulfuric acid on advanced circuits and for carbon fiber plates - reduced mining time of buildings - assembling machine 3 can now be upgraded to neo Bugfixes: - fixed that nuclear fuel gets properly migrated
Version: 0.2.4 Date: 31.03.2023 Changes: - Bio armor now has proper charater sprite - max age percentage set to 90, default to 65 - centrifuging U235/238 takes less time (20s -> 8s) - increased yield of fission product refinig - added productivity to more recipes - spoodertron now consumes way less fuel - buffed High energy rocket fuels acceleration bonus to 210% Bugfixes: - fixed an issue when deconstructing black hole with full inv - cleanup disabled research for third party mods - fixed a bug where smelting mechanical parts gives to much molten metal
Version: 0.2.3 Date: 23.03.2023 Bugfixes: - fixed that the black hole reactor outputs the right amount of energy
Version: 0.2.2 Date: 21.03.2023 Features: - added a new recipe for concrete using slag Bugfixes: - fixed changelog date of 0.2.1 - forced settings from spidertron patrols to prevent issues - fixed bug with factorio version 1.1.78 - fixed lang bug where cracking recipe had wrong name - fixed that uraium 235/238 were hidden Changes: - added optional dependency of fueler mod - superlativ capacity inserter now only has 250 stack size but increased turning speed - insulated pipe underground lenght set to 11
Version: 0.2.1 Date: 19.03.2023 Features: - added an icon to every tech that counts towards age progression - added unique icons to the different steel recipes - added some more lang entries Bugfixes: - steel plate is now named steel beam Changes: - added 2 more modules slots to nano material factory, reduced energy consumption by 2 MW - made ressource extraction from dirty water slower and requiring more input for lead, gold, uranium and neodym - increased modules capacity of beacons to 4 and of compact ones to 12 - level 3 modules need 2 blue circuits instead of 5 - buffed all speed modules by reducing the energy consumption drawback by 30% - productivity modules now scale by +20% energy consumption per tier above 1 - buffed tier 4-6 effectivity modules by 10-20 percent - added 4 more modules slots to rocket silo (to acount for less good prod 3 modules) - made carbon fiber bit cheaper - rocket parts cheaper - reduced crafting time on advanced wavers 2s, also blue circuit requiring 1 electronical part, 4 sim data - reduced acid usage on semiconductor wavers by 5 - reduced cost of module core and base - high energy crystal solution results in 25 instead of 10 per craft - small simulation chamber now output 3 sim data per craft -> 1 core = 15/s - reduced acid needed to purify uranium (to 5) and neodymium ore (to 15) - once more reduced steel mechanical parts usage for neo belts to 10, for undergrounds to 30
Version: 0.1.9 Date: 17.03.2023 Bugfixes: - fixed crash when deconstructing a cooled beacon with modules with bots
Version: 0.1.8 Date: 17.03.2023 Bugfixes: - fixed HTR fluidbox not being big enough for its recipes to craft Changes: - HTR recipes are now getting displayed in player crafting now - lithium recipe for batteries buffed - energy crystal growing now uses 15 acidic water per process - get 8 instead of 5 computer age science packs per craft, same for advanced computer age - get 5 instead of 3 electrictiy science packs per craft - made module cores a bit cheaper - computer cores only use 5 instead of 15 electronic parts per cycle - 25 less lube needed per blue belt also for splitters and undergrounds - fusion quantum age pack requires 1 charged neutron container - space quantum age requires 4 advanced rocket fuel, 4 space data - reduced data inputs for all quantum computer datas
Version: 0.1.7 Date: 16.03.2023 Features: - added a better recipe for ceramic in the advanced chemical plant using water instead of steam - added a better recipe for plastic in the advanced chemical plant using petrol + lightoil + crushed coke with high yield Changes: - streamlined nitric acid production, reduced time needed - reduced time needed to make hydrogen from water - reduced sulfuric acid usage in batteries and red circuit - one less plastic per red belt - reduced steam needed for ceramic Bugfixes: - fixed a edgecase when matrix components were placed in non active induction matrix - fixed more lang typos and overwritten vanilla rocket silo - fixed that petroleum reforming was requiring advanced computer age tech
Version: 0.1.6 Date: 15.03.2023 Features: - added a improved recipe for rocket parts using odd plating and carbon structure Bugfixes: - fixed that superior induction matrix converter uses advanced converter in its recipe - same for superior coil - added a fix for leftover vanilla items Changes: - set basic wafer craft time to 5s to be in line with other wafer recipes - extraction from dirty water uses less dirty water for one cycle, no cost change - exchanged stone for rich uranium/neodymium solution in refining recipes - buffed efficiency of combustion turbine by 15 percent - reduced power usage of fusion reactor by 100 MW - buffed nuclear reactor output to 200MW per reactor + 200 percent efficiency - buffed HTR to match new nuclear balance - computer/quantum age tech bit cheaper
Version: 0.1.5 Date: 14.03.2023 Bugfixes: - fixed a bug when artifacts spawned not properly - neo belt now has a related underground belt - load mod settings properly after change Changes: - added filters to inserter cranes - buffed speed modules tier 1-6 overall by + 10 speed, - 10 energy - buffed prod modules > tier 3 +1 percent per tier - decreased overall oil usage, decreased craft time of electricty and computer age tech pack - changed map color of lead for better visibilty - increased bot speed buff in speed techs by 10 percent each
Version: 0.1.4 Date: 12.03.2023 Bugfixes: - fixed that both migrations were applied
Version: 0.1.3 Date: 12.03.2023 Features: - added modules from tier 4-6 Changes: - made nitric acid, advanced semiconductor waver and quantum age tech more expensive - adjust belt pricing for blue/purple belts - burner and electrical lab are now bit faster Bugfixes: - fixed some more lang issues - fixed an edgecase with induction matrix core
Version: 0.1.2 Date: 11.03.2023 Bugfixes: - fixed that new menu sims now only show for factorio version >= 1.1.77
Version: 0.1.1 Date: 11.03.2023 Bugfixes: - fixed various lang bugs - fixed that artifact flags collide with stuff Features: - new main menu sims - added age progress to informatron Changes: - reduced overall science cost on default cost setting (You can change this mod setting mid run if its now to cheap for you)
Version: 0.0.1 Date: 10.03.2023 Features: - First version