Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.

Overhaul
5 months ago
1.1
27.8K
Transportation Logistics Trains Environment Mining Manufacturing Power

g Softlock with Krastorio 2

6 months ago

Hey, I've spotted a potential softlock issue that I haven't found a workaround for yet.

Trying to launch a rocket filled with raw fish to the moon produces Krastorio 2's "Space Dolphin Gun" instead of Moon Fish, which causes a softlock when trying to create Optimization Tech Cards for Space Quantum-age technology packs. Attached a couple of screenshots to illustrate:

https://imgur.com/a/MXcuNf3

6 months ago

Hey, I've spotted a potential softlock issue that I haven't found a workaround for yet.

Trying to launch a rocket filled with raw fish to the moon produces Krastorio 2's "Space Dolphin Gun" instead of Moon Fish, which causes a softlock when trying to create Optimization Tech Cards for Space Quantum-age technology packs. Attached a couple of screenshots to illustrate:

https://imgur.com/a/MXcuNf3

Edit: Seems like launching one fish at a time prevents this, but for every fish you launch, you also get a dolphin gun, launching too many fish at a time will cause you not to get any moon fish.

5 months ago

Never mind, but if incase someone finds themselves in the same position, here's some additional information:

The rocket silo has 10 output slots in total, meaning that launching any more than 9 raw fish will fill the output slots with Space Dolphin Guns, leaving no room for the 25 moon fish that should be output. No matter how many raw fish you launch in one go, you will always get 25 moon fish. It's important to ensure that you only ever launch 1 at a time, using circuit conditions.

Sorry for multiple posts, I don't quite know how the forums work yet lol

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