Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.

Overhaul
5 days ago
1.1
19.3K
Transportation Logistics Trains Environment Mining Manufacturing Power

b Conflict with Text plates mod

4 months ago
(updated 4 months ago)

Got error on loading screen with version 0.5.0:
https://i.ibb.co/cJcQxXx/photo-2023-12-31-19-57-43.jpg
Disabling Text plates mod solves problem

4 months ago
(updated 4 months ago)

Exact same issue sadly:

4.208 Error ModManager.cpp:1625: Failed to load mod "exotic-industries": ...ndustries__/scripts/data-updates/text_plates_patches.lua:15: attempt to index field 'teleporter' (a nil value)
stack traceback:
...ndustries__/scripts/data-updates/text_plates_patches.lua:15: in main chunk
[C]: in function 'require'
exotic-industries/data-updates.lua:39: in main chunk
4.210 Loading mod core 0.0.0 (data.lua)
4.339 Checksum for core: 2925842125
4.395 Error ModManager.cpp:1625: Error in assignID: recipe-category with name 'crafting' does not exist.

Could this somehow be related to the entry in the changelog?
Bugfixes:
- fixed gold text plates integration (PR #28)

EDIT:
I think i have found it - text_plates_patches.lua seems to be a victim of a copy paste from another patch (related to a Teleporter mod)

(...)
-- tech changes
data.raw.technology["textplates-gold"].prerequisites = {"ei_deep-mining"}
data.raw.technology["teleporter"].age = "electricity-age"
(...)

Replace "teleporter" with "textplates-gold" and problem is solved :)

4 months ago
(updated 4 months ago)

Replace "teleporter" with "textplates-gold" and problem is solved :)

It works! Thank you very much!

3 months ago

Replace "teleporter" with "textplates-gold" and problem is solved :)

It works! Thank you very much!

Ill look into.

New response