Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.

Overhaul
4 months ago
1.1
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Transportation Logistics Trains Environment Mining Manufacturing Power

g Coal Coke Pellets are worthless

11 months ago
(updated 11 months ago)

Coke Pellet Production is currently very lossy. It requires 5 coal, that turn into 5 coke, that turn into 1 coke pellet. 5 coal is 20mj of fuel, 5 coke is 15mj, and 1 coke pellet is 18mj. There is no point in using coke pellets unless you're obsessed with compression for fuel and are willing to take a loss just to transport fewer stacks of something.

Edit: somehow I missed the coke processing further down the tech tree which has better yields. Maybe move coke pellets down to that technology to avoid intermediate players wasting resources.

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