My understanding is that high temperature reactors are less efficient and are harder to maintain normal ones, but their purpose is to burn thorium to create a closed loop cycle.
I still think it's a design oversight for the high reactor to be less effcient. Maybe the dev forgot to factor in the 200% effciency of standard reactor when calculating the steam values of the high reactor.
You can't really make the system sutainable long-term if you just use U235 fuel from mining and use extra U238 for other types of stuff like science packs and ammo, because eventually you'll either run out of U238 ammo or produce too much of it. You'll also pretty quickly run out of your uranium deposits because they're quite limited in my experience and thorium helps to extend their lifetime tremendously. So you need to have an efficient system that also self-balances to a degree.
In my playthrough I'm currently at early computer era, so I'm nowhere near burning out my uranium deposit. I have a total of 2.8M uranium patch within reach. With +20% mining prod and lossless fission running only U235 fission without postprocess, they will yield 2.4k pieces of U235 = ~120TJ. With postprocess I'll get ~600TJ in total, I think I can get to fusion before I use this up.
If I really run out of uranium I can simply centrifuge dirty water for more. The recipe is actually rather efficient: 60 dirty water for 1 crushed uranium, which is about 70MJ of nuclear heat. Running 4 advanced centrifuges should produce enough fuel to sustain a standard reactor. It costs a lot of stone but stone is free anyway.
I build lossless fission reactors, insert fuel rod only when needed, and have enough steam capacity for a full rod. For this mod I have 3 huge tanks, total 600k steam capacity.
I think a lossless build will become way more complex if I use high reactors. I need to make sure there is no wasted heat, no matter how the energy demand fluctuates.
I can use the high reactor itself to buffer some steam, but I'm not sure how much it can store. I expect it to have enough capacity for 2 recipe cycles. If it does have this much capacity, I only need ~200k external steam capacity.
About the U238 balance thing, I can just pile them up. U238 is relatively high value, they take up very little space when put in storage. The above 2.8M uranium patch will give ~340k U238, which is only enough to fill 70 steel chests.
so you need to process used U235 as well as used thorium fuel rods to also produce U233 and plutonium to create a closed loop cycle.
No you don't. If you do thorium fission, you can sustain it without consuming any U235. U233 can be burnt in standard reactor, and thorium rods give more than enough U233 to heat themselves. You can simply pile the U235 up, they won't take up much space.
I just use tank shell cannons and flamers in nuclear age for defense, then artillery.
I also used tank cannon but I found it underwhelming even with U ammo. Maybe it's because the minigun is too OP.
I skipped the flamer tech completely. Partly because of the tech scaling, partly because I've played enough with it in vanilla.
I haven't reached artillery yet. Maybe I'll skip it for the same reason.
Edit: fixed formatting of quotes