Reskins belts with a dark rubbery theme!
Give your belts a sleek dark look with this mod. I took the time to make it compatible with factorio 2.0 and space age!
The changes are cosmetic only - belt recipes and other properties are not changed.
Originally built by Deadlock989 for Industrial Revolution 3, the mod was marked as deprecated, and forgotten...
But thanks to stubborn appreciation, it's back now!
Customizable!
Mod settings let you customize how your belts look! Current options include:
- Arrows
- Vanilla style arrows (default)
- No arrows
- Arrow Spacing (if arrows are active)
- Tier-based arrows (default)
- Basic belt arrows for all
- Fast belt arrows for all
- Turbo belt arrows for all
- Stripes
- No stripe (default)
- Thick stripe (inspired by Arrowless Belts) (arrows appear inverted)
- Thin line (inspired by Arrowless Belts)
- Side stripes (an inverted version of "Thick stripe")
- Full paint (arrows appear inverted)
- Prismatic (inspired by Prismatic Belts)
- Side rails
- Vanilla steel for all (default)
- Alternate material bases (IR3 metals + tungsten)
- Tier-based colored rails, perfect to distinguish arrowless belts
- Glows (Inspired by Belt Glow. Disabled by default.)
- Glowing arrows
- Glowing stripes
- Glowing belt rails (only if colored belt rails is enabled)
- All glow options can be independently turned on/off.
- Belt direction indicator
- Standalone mod. Marked as a "recommended" dependency.
- When holding a transport belt item/ghost in the cursor, draws a yellow arrow in the direction the belt is going to be built in.
- When hovering a placed transport belt entity/ghost with an empty cursor, draws a green arrow in the direction of the hovered belt.
- Useful if you're having trouble telling which direction a belt is going when building belts or looking at belt ghosts.
We're open to more ideas for more customization options!
Please let me know if any bug shows up!
Warning: This mod uses layers for belt animations and only high resolution spritesheets are provided. It is not recommended if you have a PC that struggles to render the vanilla game.
Compatibility
Compatibility with modded belt types may be added as requested, or by the other mod itself.
(Note: Belts with a throughput >60 items/s use the Turbo belt's animation as default. Belts with a throughput <20 items/s use the basic belt animation as default.)
- Advanced Belts: Advanced, Elite and Hyper belts added
- Bob's Logistics: Bob's basic (alt base: iron), Bob's turbo and Bob's ultimate belts added
- Matt's Logistics or NovaW's Ultimate Belts: Ultra fast, Extreme fast, Ultra express, Extreme express and Ultimate belts added
- Lignumis or Wooden Logistics: Wood belts added (alt base: wood)
- Castra and Castra prime: Military belts added (uses turbo belt animation ; alt base: nickel)
- Space Exploration: Space belts added. Deep space belts remain untouched.
- Krastorio 2 (Spaced Out): Advanced belts and Superior belts added (alt base: tungsten, to mimick immersite).
- One More Tier: the one extra tier of belts added.
- Factorio+: Basic, Turbo (custom) and Supersonic belts added.
- Planetaris: Arig: Hyper belts added.
- Iridescent Industry: Iridescent transport belts added. (alt base: tungsten)
- Beyond Belts: Full compatibility added on their side.
- Aegis & Bellicos: Space transport belts added.
- Xander Mod 4: Crude belts and expedite transport belts added.
- Ultracube: Age of Cube and Age of Space: Ultra transport belts added.
- Aquilo Overhaul: Lithium Battery: Ultra-fast transport belt added. (This compat also works for Promethium Belts)
Note: Arrowless belts styles and a Belt Glow option are already included in this mod. Thus to avoid conflicts, these mods are marked as incompatible.
WIP features and ideas
These are features that have yet to be coded and/or added. Please feel free to suggest more in the discussion page!
- An arrow option with thick plates covering the middle part of a belt segment
- Higher tiers of belts would have either more spaced out plates or longer lines.
- Modded belt types to add eventually, in no particular order (will be added if requested):
- Quantum Belts
- Slow Belts
- Uranium Logistics
- Pipebelts's steam belts, maybe
- More Belts
Credits
- Deadlock989: Original Black Rubber Belts mod for Factorio 1.1 creator. They made both the code and graphics, they also hold the CC BY-NC-ND 4.0 license to the original mod. Please go check out their work! They used to make great mods before Factorio 2.0 came out, but they retired from modding when it released...
- Supershadow30 (me): Maintainer of this fork. I've made basically all the compatibility fixes for Space Age and other modded belts, and added extra customizability options (T4 arrow sprites, new alt base sprites, glow). These changes should count as fair use in regards to Deadlock's CC license (I hope).
- 0n0w1c: Snippet of code for turbo belts compatibility, which inspired me to make this fork
- Vector26: Original 2.0 reupload of Black Rubber Belts (now deprecated)
Shoutouts
If you are looking for more IR3 content that's compatible with Factorio 2.0:
- 0n0w1c has released several patches on their profile to allow users to retexture vanilla features into their IR3 equivalent. Follow the instructions provided and enjoy these high quality sprites.
- Shemp has released a patchset meant to port IR3 to 2.0. This can also include all of IR3's addons as required.
The installation process of these patches is a little odd. However, they are fully compliant with IR3's CC BY-NC-ND 4.0 License and only involve the original mods.
Black Rubber Belts Remastered is fully compatible with the patched mods.
Also check out Larger Lamps 2.0 and Deadlock's Stacking Beltboxes & Compact Loaders, compliant ports of Deadlock's other mods.
Statement on generative AI
No generative AI software was used in the making/porting of this mod. All code and assets were made, modified and updated by real people.