Yuoki Industries


Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...

Overhaul
10 days ago
0.13 - 2.0
32.2K
Logistics Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Error in 11/16/2024

9 months ago

Hello!

I just updated your mod on my factorio 2.0 and appeared this error on loading:

Failed to load mods: Yuoki /prototypes/objects/_tiles.lua:52: attempt to call field 'ground' (a table value) stack traceback:
Yuoki /prototypes/objects/_tiles.lua:52: in main chunk
[C]: in function 'require'
Yuoki /data.lua:70: in main chunk

Mods to be disabled:

Yuoki (1.2.4)

9 months ago

what is the exact version number of factorio your running, should be top left corner of the main menu screen

9 months ago

I also have the same error. version 2.0.15 (build 80108 expansion)

9 months ago

thats why.
there, is upcoming changes in next stable release that completely break tiles as they were.. so I patched for that.
currently need to be on 2.0.18 or newer from the experimental branch.

else switch to yuoki 1.2.3 until factorio stable is updated.

9 months ago

I will make a note of this and up the minimum game version when something like this happens again.
Basically blame Wube for the change :(

9 months ago

Alright. Easy enough fix! Thank you kindly.

9 months ago

My version is the same as Shadowking97 2.0.15, I fixed by downloading the 1.2.3 version.

Thanks!

9 months ago

@ teseu:

What is that version called in the ingame mod browser if i may ask? Yuoki is bugging right after starting factorio..

9 months ago

see my comment on your other thread.

9 months ago

Jatmn, I am so sorry. I am so newb... haha when you told me to load factorio on other version I was "wtf I load in the last ver...oh.. there is experimental"

I am now loading factorio at version 2.0.21 (build 80595) and it load just fine yuoki and the yuoki engines.

What I discovered is that some other mods are messing with Yuoki and making it to fail to load. I am testing one by one to see the culprint now.

I read in the other post that you are maintaining the mod, thank you for that, I play with yuoki since 1.3 I think.

9 months ago

On a side note, is it possible to update the yuoki train addons? American-american plus, uranium power trains and yuoki industries railroad

9 months ago

I found an incompatibility : yuoki 1.2.4 with comfortable loaders

attempt to call field 'add_stack' a nil value

73: in main chunk

9 months ago

most likely the issue relates to comfortable loaders.

as for trains, currently working on that.. trains changed ALOT.. so there is a lot to do sadly.

9 months ago

Yeah I deleted that mod, sadly. The loader.

Ah I found a bug in the turrets, maudin and bruteman the barrel keep pointing north, while the real barrel you can rotate, so the turret appear to have two barrels lol.

9 months ago

Jatmn, the creator of the other mod, said the problem is with yuoki.

When I try to load Comfortable loaders with yuoki 1.2.5 on fac latest experimental appear this error

Failed to load mods: Yuoki/data-final-fixes.lua:73: attempt to call field 'add_stack' (a nil value)
stack traceback:
Yuoki/data-final-fixes.lua:73 in main chunk
Mods to be disabled:
Yuoki 1.2.5

9 months ago

turret bug.. yea i can believe those have issues, i not had a chance to go through those 1 by one for that sort of issue lol.

as for that error.. that relates to compatibility for deadlock's stacking mod - the only mod this one ever had built-in support for..
With that said... that means either you're running that mod as well or the mod you are using is using its code library..

I will likely rip that part out of the mod or disable it next update, that probably needs re-done because i have yet to touch it because its never triggered before for me.

9 months ago

I removed the native support for deadlocks.. see if that fixed your loading issues.

9 months ago

Hello, it loaded fine with your fix. It appeared here Migrated recipes: Y_maintance_workshop_recipe. I am just curious, what was that?

Thank you so much! I am addicted of using loaders 1x1 hehe

9 months ago

should be just a notification of a successful migration.
there will be more of those in the future..

the internal names used for recipes vs items/machines is quite inconsistent in the mod's code..
that wasn't much of an issue before.. but with the release of 2.0 it causes a bunch of random duplication in the factoriopedia until its addressed.

i still have more to fix related to that but its at least functional.. when i started there was nearly 2x as many items listed in factoriopedia most of them duplicates or triplicates of the same stuff

9 months ago

What I noticed is that several itens and structures are with the graphic wierd, or bugged. For example, when I place Durotal wall single, the graphic appear distorced. Same with the Alien light source. The boiler 3M6/4 also dont accept water from one of the pipes. But all of these are not unplayable bugs or errors.

I believe that all of these things happened because of factorio 2.0 changed something on the code. I am not coder or modder, so I am just guessing.

9 months ago

I think all of these issues are now fixed in 1.2.7

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