Yuoki Industries


Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...

Overhaul
a month ago
0.13 - 2.0
32.6K
Logistics Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Error in 11/16/2024

10 months ago

Hello!

I just updated your mod on my factorio 2.0 and appeared this error on loading:

Failed to load mods: Yuoki /prototypes/objects/_tiles.lua:52: attempt to call field 'ground' (a table value) stack traceback:
Yuoki /prototypes/objects/_tiles.lua:52: in main chunk
[C]: in function 'require'
Yuoki /data.lua:70: in main chunk

Mods to be disabled:

Yuoki (1.2.4)

10 months ago

what is the exact version number of factorio your running, should be top left corner of the main menu screen

10 months ago

I also have the same error. version 2.0.15 (build 80108 expansion)

10 months ago

thats why.
there, is upcoming changes in next stable release that completely break tiles as they were.. so I patched for that.
currently need to be on 2.0.18 or newer from the experimental branch.

else switch to yuoki 1.2.3 until factorio stable is updated.

10 months ago

I will make a note of this and up the minimum game version when something like this happens again.
Basically blame Wube for the change :(

10 months ago

Alright. Easy enough fix! Thank you kindly.

10 months ago

My version is the same as Shadowking97 2.0.15, I fixed by downloading the 1.2.3 version.

Thanks!

10 months ago

@ teseu:

What is that version called in the ingame mod browser if i may ask? Yuoki is bugging right after starting factorio..

10 months ago

see my comment on your other thread.

10 months ago

Jatmn, I am so sorry. I am so newb... haha when you told me to load factorio on other version I was "wtf I load in the last ver...oh.. there is experimental"

I am now loading factorio at version 2.0.21 (build 80595) and it load just fine yuoki and the yuoki engines.

What I discovered is that some other mods are messing with Yuoki and making it to fail to load. I am testing one by one to see the culprint now.

I read in the other post that you are maintaining the mod, thank you for that, I play with yuoki since 1.3 I think.

10 months ago

On a side note, is it possible to update the yuoki train addons? American-american plus, uranium power trains and yuoki industries railroad

10 months ago

I found an incompatibility : yuoki 1.2.4 with comfortable loaders

attempt to call field 'add_stack' a nil value

73: in main chunk

10 months ago

most likely the issue relates to comfortable loaders.

as for trains, currently working on that.. trains changed ALOT.. so there is a lot to do sadly.

10 months ago

Yeah I deleted that mod, sadly. The loader.

Ah I found a bug in the turrets, maudin and bruteman the barrel keep pointing north, while the real barrel you can rotate, so the turret appear to have two barrels lol.

10 months ago

Jatmn, the creator of the other mod, said the problem is with yuoki.

When I try to load Comfortable loaders with yuoki 1.2.5 on fac latest experimental appear this error

Failed to load mods: Yuoki/data-final-fixes.lua:73: attempt to call field 'add_stack' (a nil value)
stack traceback:
Yuoki/data-final-fixes.lua:73 in main chunk
Mods to be disabled:
Yuoki 1.2.5

10 months ago

turret bug.. yea i can believe those have issues, i not had a chance to go through those 1 by one for that sort of issue lol.

as for that error.. that relates to compatibility for deadlock's stacking mod - the only mod this one ever had built-in support for..
With that said... that means either you're running that mod as well or the mod you are using is using its code library..

I will likely rip that part out of the mod or disable it next update, that probably needs re-done because i have yet to touch it because its never triggered before for me.

10 months ago

I removed the native support for deadlocks.. see if that fixed your loading issues.

10 months ago

Hello, it loaded fine with your fix. It appeared here Migrated recipes: Y_maintance_workshop_recipe. I am just curious, what was that?

Thank you so much! I am addicted of using loaders 1x1 hehe

10 months ago

should be just a notification of a successful migration.
there will be more of those in the future..

the internal names used for recipes vs items/machines is quite inconsistent in the mod's code..
that wasn't much of an issue before.. but with the release of 2.0 it causes a bunch of random duplication in the factoriopedia until its addressed.

i still have more to fix related to that but its at least functional.. when i started there was nearly 2x as many items listed in factoriopedia most of them duplicates or triplicates of the same stuff

10 months ago

What I noticed is that several itens and structures are with the graphic wierd, or bugged. For example, when I place Durotal wall single, the graphic appear distorced. Same with the Alien light source. The boiler 3M6/4 also dont accept water from one of the pipes. But all of these are not unplayable bugs or errors.

I believe that all of these things happened because of factorio 2.0 changed something on the code. I am not coder or modder, so I am just guessing.

10 months ago

I think all of these issues are now fixed in 1.2.7

New response