WH40k: Legio Titanicus

by AivanF

The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!

Content
2 days ago
1.1 - 2.0
4.54K
Transportation Logistics Combat Armor Mining Manufacturing

i Pyanodons compatibility patch/Titan Sounds/Tweaks

3 months ago

Love the Mod AivanF, the testing has been so much fun!

Three (3) things for your consideration below.
1: Pyanodons compatibility (small patch request for batteries),

1: The stock batteries in Factorio are used for the following weapons "ammunition" which is unable to be crafted in PyAE.
Tech: Titan weaponry grade Minimalis / Lascannon / Grade 0
Tech: Titan weaponry grade Normalis / Turbo laser destructor / Grade 1

(Found under debug-copied exactly in game as is, please use as a loose reference for the correct PyAE battery),
equipment-name: battery-equipment
equipment-order:
item-stack-size: 100
item-name: battery-mk01
item-order: a
item-group: combat
item-subgroup: py-battery-equipment
item-ID: 2494

2: Titan Sounds (would be cool if you got permission to use a some of them in future versions-HINT HINT)

I've found a few audio masterpieces on YouTube which convey the mighty god engines destructive and awe-inspiring power:
Some real gems in here (ok ok-all of it!), contains War horns / Charging guns / Massive footsteps / Destruction.

Credit to: Channel-Indomitable Fist

40k Titan Sound
https://www.youtube.com/watch?v=HK02e3U4Q9U

40k Titan Artillery
https://www.youtube.com/watch?v=vFb1X-Ehous&t=4s

Titans vs Greater Daemon
https://www.youtube.com/watch?v=CwoLJ09Wxnw

Credit to: Channel-Douglas Steedman

Warforged Titan Sound Effect
https://www.youtube.com/watch?v=WVn-_K8fybE

3: Tweaks

Reading through the changelog Version: 0.9.28, mentioning this and I quote

Info:
- "Bigger Titans seem to be over-powered comparing to smaller ones, I plan to nerf them, at least their armor".

Fair enough, however, to counterbalance the future weaker Armour-can I suggest buffing the void shields to be double the power.
Example: currently the Warhound titan requires 1 void shield for the body ingredients at 5k Void Shield Strength (at 100% power)
BUFFED: 10k Void strength per void shield body ingredient for all titans.

Having been play testing the titans with these mods, you will understand why this is asked for (it's really hard even with titans)
Big Monsters by MFerrari
Armoured Biters by CybranM
Worms More Health by thereaverofdarkness
Arachnids (and their various offshoot mods)

p.s. Yes, I'm utterly mad for attempting to get titan manufacturing facilities setup in a Pyanodons Alternative Energy (HARD MODE!!) playthrough with arachnids and worms more health.

2 months ago
(updated 2 months ago)

Hi! Thanks your nice feedback and ideas 😊

.1. Sad to hear there are things impossible to use. I'll review the problem and fix it in the next version.

.2. The attached sounds are cool! Although it's hard to use them from the videos because mostly it's a composition of multiple mixed sounds... And I'm not sure if there is a permissive license to use them, or an opportunity to ask the author cuz they seem to be offline for 2+ years 🤔

Anyway, I'm also not sully satisfied with current state of the mod's audio content, and have many plans to improve it. Already got some epic sounds. But audio searching, editing and testing requires much time, it's kinda polishing type of work, and having limited labor time and energy for the mod, I prefer to firstly invest them into following my primary plan, to make new content. And improve it some later.

.3. In an upcoming release, I plan to add a research for increasing Void Shields capacity (smth like up to x5) and recharge speed. Also, I'm thinking about adding a startup setting that will allow to change base shields' capacity. Hopefully, this will help you with confident destruction of humankind's enemies 😈

And consider joining my Discord server – it's easier for issues discussing and feedback sharing, also sometime I ask opinions about different possible plans.

PS. I'd love to see your future factory 😁

2 months ago

Hello again!

1: Minor issue really (only those weapons mentioned in the first post), Pyanodons Post Processing takes care of the rest of this mod's integration.
2: Glad you liked the titan sounds; it really inspires fervor in using your mod to destroy the enemies of the factory. Correct-It is a polishing aspect not that important right now.
3: That's a way better idea than what I originally had for the void shields, love it!
Yes, please also add the startup setting that will allow to change the base void shields' capacity when you get a chance-look forward to all of it.

Try a blank slate install to test with WH40k Titans / PyAE + Py Hard Mode and the other enemy mods I mentioned before, titans are serious business to reach, let alone manufacture....

2 months ago

Hi! Just released v0.9.29 that adds many helpful changes including:

  1. Researches to strengthen Titans and Void Shields,
  2. A startup setting to increase default Void Shields capacity,
  3. New ammunition with hopefully better compatibility with Pyanodon.

Please try it and tell what you think!

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