WH40k: Legio Titanicus

by AivanF

The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!

Content
29 days ago
1.1 - 2.0
4.82K
Transportation Logistics Combat Armor Mining Manufacturing

Changelog

Version: 1.0.5
Date: 2024-11-25
  Bugfixes:
    - Fixed error when restocking Aircraft Supplier from Assembly Bunker.
  Features:
    - Titan Ruin Extractor now supports outputting into logistic containers too!
  Changes:
    - Hide deathstrike missiles from UI and spawning in ruins, as the cannons aren't ready yet.
Version: 1.0.4
Date: 2024-11-23
  Features:
    - Titan Assembly Bunker now allows to choose only appropriate weapons, suitable for specific mounting position, so that you don't need to remember rules details.
    - Titan Assembly Bunker now shows all the issues together (in a pop-up tooltip), so that you have the full, comprehensive understanding and can solve the problems in any order.

  Changes:
    - Titan Ruin Extractor now can be placed and removed by robots.
    - Earlier Aircraft Supplier technology.
    - Increased Titan ruins Extractor search area (actually, the opposite: inceased invisible size of Titan wrecks).
    - Removed "WH40k_Titans.reload ..." text upon mods configuration changes if no issues noticed.
    - Added pretty intro text on configuration update.

  Graphics:
    - Titans don't look as cars when placed or opened!
    - Fixed bad Lab picture (looked as a corner since Factorio 2).
    - Removed low-res pictures, because high-res is the only option in Factorio 2. Hopefully, no other visual issues should be met, but you know, it's hard to fully test such large mod alone.

  Bugfixes:
    - Fixed error when mined an Assembler with items in it (happened due to Factorio 2 changed item management code).
    - Fixed Inferno flamethrower shooting from Titan center instead of cannon muzzle, which appeared in Factorio 2 because the devs made stream projectiles start from source entity ignoring start position.
Version: 1.0.3
Date: 2024-11-21
  Bugfixes:
    - Removed debug texts.
Version: 1.0.2
Date: 2024-11-20
  Features:
    - Titanic wrecks now spawn on other planets: Vulcanus and Fulgora.
    - Titans now bury small puddles of lava.
  Bugfixes:
    - Fixed not working Titan attack shortcuts during remote control.
    - Fixed Titans not walking over shallow water, which started happening with Factorio 2.0 update.
Version: 1.0.1
Date: 2024-11-12
  Bugfixes:
    - Fixed Reverse-Engineering worth recalc error that happened with some mods configuration.
Version: 1.0.0
Date: 2024-11-09
  Changes:
    - Factorio 2.0 support! I tried to test everything, but bugs are still expected.
    - Minor balance fixes.
    - Removed huge bolt ammo which was deprecated a couple versions ago.
    - Some balance fixes.
  Features:
    - In Space Age, Titan Ruins will spawn on some other planets: Vulcanus and Fulgora!
Version: 0.9.37
Date: 2024-10-02
  Bugfixes:
    - Fixed an error due to AAI PV integration in the General Dashboard.
  Gui:
    - More detailed drivers info in the General Dashboard, especially for AAI Programmable Vehicles mod.
    - Better weapons + ammo info for titans & supplier in all dashboards.
Version: 0.9.36
Date: 2024-10-01
  Features:
    - AI / automatic mode for melee weapons.
  Bugfixes:
    - Fixed an Assembly Bunker error "introduced" in v0.9.34.
Version: 0.9.35
Date: 2024-09-29
  Balancing:
    - Friendly fire on Titans now deals only 35% of damage, adjustable with startup settings.
    - Void shields now pass 80% of melee damage! Also adjustable with startup settings.
  Bugfixes:
    - In previous release, I forgot to disable debug mode in the code, which adds technical info and makes some processes really fast. To prevent such cases, now debug flags are set by runtime/map settings. In addition, this allows players to help debuging the mod!
    - Silenced a reported error of Reverse-Engineering integration, as I couldn't reproduce it to solve properly, I guess it's due to some special mods, but now it can be explored with more details using mentioned settings.
    - Assembly Bunker wasn't showing last 2 weapons grades, even if they are researched. Sad that nobody noticed and reported it!
  Info:
    - Better info for weapons that don't use ammo (like ChainSword) in the Titan Dashboard.
    - More tooltips in all the dashboards.
    - Informatron: I shared more knowledge about weapons in the "Lore" section and about God-mode possibilities in the "Misc" section.
Version: 0.9.34
Date: 2024-09-28
  Features:
    - MELEE combat is here! Available with the ChainSword. Yes, the movement graphics is far from being beautiful (Factorio is not really suitable for such animations), but I plan to improve it when I'll have some more free time.
    - In startup settings, you can now adjust volume and hearing range of all mod's sounds.
    - Added actual Titans' assembly time into recipe description.
  Balancing:
    - To prevent unwanted stomping, the train rails, conveyor belts, flying robots and some other things are now immune to Titans steps damage! It's more arguable for containers, electric poles and especially walls, so, let me know your opinion in Discord ;)
    - A bit more expensive research prices, to compensate higher RevEng output from the v0.9.31.
Version: 0.9.33
Date: 2024-09-21
  Bugfixes:
    - Fixed error when multiple extractors are placed and the last one removed.
  Balancing:
    - Cheaper ruins extractor: advanced circuits (red chips) instead of processing units (blue chips).
    - More expensive World Breaker.
Version: 0.9.32
Date: 2024-09-21
  Bugfixes:
    - Enabled WorldBreaker mace research.
Version: 0.9.31
Date: 2024-09-20
  Changes:
    - Reworked weapons grades, now there are 6 of them instead of 4, to better fit Titans classes and mounting positions, which is described in the Informatron.
    - Reworked Plasma cannons types.
    - Enemies now trigger to attacks from Titans! Look at their helpless attacks...
  Features:
    - New Titan class: War Bringer!
    - New weapons: Emperor-scale Plasma Annihilator, Gatling Blaster (filled with explosive cannon shells), Volcano Cannon (to finally make use of HellStorm ammo).
    - Startup settings to edit Titans resistance. If you find actually robust values, please let me know in the Discord explaining your point of view!
    - Bonus: in case you'd like to become an actual Warmaster yourself, the Horus' World Breaker mace is now available!
  Balancing:
    - Increased Reverse-Engineering output of some precious Titans details.
    - Many weapons got adjusted stats.
  Graphics:
    - Reworked many icons, weapons visuals, and War Lord skin.
Version: 0.9.30
Date: 2024-09-08
  Features:
    - New Titan class: War Master!  It's huge and full of cannons ;)
    - Additional, 4th attack control hotkey, "V" by default.
    - New Titan weapon: Laser Blaster!
    - Brand new wrecks type: broken Titan Supplier aircraft, filled with various ammo! The same one you can get by destroying a Supplier, and the wrecks will keep its content.
    - More research levels for speed and efficiency of fallen Titans excavation.
  Info:
    - As usual, many small UI improvements and balance fixes.
Version: 0.9.29
Date: 2024-09-07
  Features:
    - Lots of new researches: 1. faster Titans assembly, 2. Titans ammo usage efficiency, 3. farther Titans attack range, 4. bigger Void Shields capacity, 5. faster Void Shields recharging, 6. higher Suppliers exchange rate, 7. more Suppliers capacity.
    - More info in Assembly Bunker dashboard.
  Balancing:
    - Default values, rates related to the new researches got decreased.
    - Adjusted several recipes. In case you have automated Titans details or ammo production, review it to maintain working state.
  Changes:
    - Melta and laser weapons ammo got changed from vanilla items (rocket fuel and batteries) to custom ones.
    - A bit better compatibility with SE, Angel+Bob, Pyanodon.
  Graphics:
    - Minor icons and texts improvements.
Version: 0.9.28
Date: 2024-09-01
  Features:
    - All the most important Informatron pages are done!
  Balancing:
    - Weapons mounted on top has +10% max attack range.
  Info:
    - Bigger Titans seem to be over-powered comparing to smaller ones, I plan to nerf them, at least their armor.
    - Lots of new technological researches will be added in the upcoming versions.
Version: 0.9.27
Date: 2024-08-31
  Features:
    - Informatron integration, almost a half of pages are ready!
  Graphics:
    - Reworked Assembler Bunker icons.
Version: 0.9.26
Date: 2024-08-30
  Features:
    - General Titans dashboard: view lists and stats of Titans and Supplier aircrafts than belong to your team! Includes vehicle type, position, driver name, health, void shield, weapons ammo.
Version: 0.9.25
Date: 2024-08-29
  Features:
    - New admin command `titans-spawn-more-corpses`, it's cheaty, but helps to deal with mods that add other planets or limited surfaces, like SE, Warptorio, Team Competition.
    - New admin commands `titans-fulfill` and `titans-clear` to add full ammo or remove it.
Version: 0.9.24
Date: 2024-08-27
  Balancing:
    - Higher range for most of Titans weapons.
    - Enabled productivity modules for many recipes.
  Bugfixes:
    - Fixed Supplier aircraft mining error.
  Changes:
    - Void Shields cannot be put into equipment grid (which was added in previous version as an experiment). Reason: Factorio's energy shields pass impact damage type, and Titans decrease their equipment's shields just by walking, so Titans only use custom shields mechanic that considers resistances. WARNING: if you have already put Void Shields into a Titan's equipment grid, take it back before saving with this newer version.
Version: 0.9.23
Date: 2024-08-26
  Bugfixes:
    - Fixed Titan assembly errors.
Version: 0.9.22
Date: 2024-08-26
  Features:
    - Titan Ammo Supplier aircraft! It allows to restock Titans right on the battlefield, also has pretty graphics and night lights :)
    - Titans now have equipment grids, and some details can be placed there, as well as laser turrets.
    - When disassembling a damaged Titan, number of returned motors and frame parts will be decreased by ratio of health left.
  Balancing:
    - Titans are not repairable now.
    - Initial filling of Titans Void Shields reduced from 50% to 20%.
    - Some recipes and stack sizes changes.
    - More output from the Reverse Engineering Lab.
    - More expensive tech researches.
  Graphics:
    - New icons for Plasma and HellStorm ammo!
    - Titan weapons range circles are now better visible at night.
  Bugfixes:
    - Fixed trailing redundant UI elements.
  Info:
    - Refactored the code as it got quite large already.
    - Spoiler! In the upcoming updates, you will get: 1. nice GUI to see all of your Titans, 2. integration with Informatron to have help right in the game, 3. Titan Supplier aircraft ruins, 4. researches to strengthen the Supplier and your Titans!
Version: 0.9.21
Date: 2024-08-23
  Graphics:
    - Many updated icons of details from the Bridge Technologies.
  Bugfixes:
    - Fixed a bug of not applying titan extraction efficiency/productivity. Thanks to Agent from Discord.
Version: 0.9.20
Date: 2024-07-11
  Graphics:
    - New titan details icons! Thanks to Malcolm Riley for free pretty renders.
    - Updated visual for the Dire Wolf titan.
  Balancing:
    - Bigger titans now have higher protection than smaller ones.
    - Higher weapons damage and longer range of attacks.
    - A bit faster titans speed.
  Info:
    - Better integration of AAI Programmable Vehicles mod – no extra recipes are shown, and there is a toggle in the startup settings to disable the integration.
  Bugfixes:
    - Fixed crash when entering a Titan from Editor view.
Version: 0.9.19
Date: 2024-05-31
  Graphics:
    - Animated Titan Excavation machine!
  Features:
    - Titan class 1x Dire Wolf is now available!
    - Map/Runtime setting to make Titans silent.
    - Tech researches to increase Titan ruins excavation speed, and efficiency/productivity.
  Balancing:
    - Initial speed & efficiency of Titans extraction are smaller: were 100% and 65%, now 25% and 40%, but can be researched up to 100% and 90%.
    - Increased required time and ingredients for some recipes.
    - Increased pollution emission of Titans corpses excavation.
    - Titans now have higher resistances.
  Bugfixes:
    - Fixed infinite ammo when AI is on.
  Info:
    - Extractor machine now shows its speed & efficiency.
    - Text notification on excavation completed event.
Version: 0.9.18
Date: 2023-10-02
  Features:
    - Now titans have smaller laser turrets!
    - Assembly Bunker now 1. supports signal wires on its storages, 2. outputs required details. So, you can automate loading of precise amounts of prerequisites!
  Balancing:
    - Space Exploration integration: Titans science pack recipe to includes SE sci packs.
  Optimizations:
    - Better performance of titans weaponry AI (now it works once per 20 updates).
  Info:
    - Many fixes and minor features like internationalisation, showing more detailed info, etc.
Version: 0.9.17
Date: 2023-09-29
  Features:
    - Bolt cannons finally here! Vulcan Mega Bolter and its simpler version Adrex Defendor Mega Bolter (though looks a bit funny small). They have nice sounds!
    - New smaller grade of titan weaponry.
    - Assembly Bunker: added verification of correctly specified weapon grades.
  Bugfixes:
    - Fixed a crash of the Bridge / Common Industries.
  Info:
    - Some other smaller changes.
Version: 0.9.16
Date: 2023-09-27
  Balancing:
    - Increased titans ruins frequency, x6. Also you can adjust it with a startup setting.
    - Increased corpses extraction machine pollution emission from 5 to 10 per minute.
  Info:
    - Added King Jo servo-skull mod as an optional dependency, for the sake of grid-dark aesthetics and my gratitude!
Version: 0.9.15
Date: 2023-09-27
  Features:
    - Titan remote control! Integrated AAI Programmable Vehicles.
    - Titan weapons auto attack AI also now works!
    - Assembly Bunker: a button to enable or disable auto start.
  Bugfixes:
    - Fixed crashes on: surface delete, interrupting titan assembling process.
  Combat Balancing:
    - Yet another slight increase of Titans speed.
Version: 0.9.14
Date: 2023-09-25
  Bugfixes:
    - Fixed UI crashes.
    - Removed SE research ingredients getting automatically added.
    - Fixed issue with non-transparent titan corpse border and never-ending mining.
  Changes:
    - Now Inferno weapon uses flamethrower ammo instead of rocket fuel, as it has x10 bigger stack size.
  Combat Balancing:
    - Increased Inferno ammo storage from 2k to 4k.
    - Reduced cost of titans class 1 and weapons grade 1 researches from 50 to 10. And of some later techs too.
    - Increased research unit time of all technologies from 30 to 60 sec.
    - Increased corpses extraction machine pollution emission from 2 to 5 per minute.
    - Higher extracting rate for ammo: from 50 to 100.
Version: 0.9.13
Date: 2023-09-23
  Features:
    - Corpses of broken titans are naturally spawning.
    - Also your own titans create ruins on death.
    - Added excavation machine for dead titans ^_^ It has a useful interface!
  Graphics:
    - Plasma Destructor got reworked.
    - Weapons and explosions sounds!
Version: 0.9.12
Date: 2023-09-20
  Features:
    - Leftovers chests created on Assembly Bunker picking tries to align so that it's easy to put the content back with an inserter.
  Minor Features:
    - Auto refresh of Assembly Bunker GUI.
    - Better weapons description.
  Bugfixes:
    - Fixed crash on specifying not implemented weapon.
  Combat Balancing:
    - Higher damage of plasma weapons.
Version: 0.9.11
Date: 2023-09-19
  Bugfixes:
    - Fixed missing recipes in the Assembly Bunker GUI
Version: 0.9.10
Date: 2023-09-19
  Features:
    - Assembly Bunker GUI and work! Now you can't mine a titan or create a placeable item :)
    - Assembly Bunker leftovers chest in case it was deactivated and mined with items inside.
    - Titan crew notification on ammo restock from an Assembly Bunker
    - Titan far seeing
    - Faster titans
Version: 0.9.9
Date: 2023-09-15
  Features:
    - Titan class 2 Reaver, thanks to The King Jo.
  Info:
    - Balance and recipes fixes. Bridge Technologies / Common Industries integrated! Lots of overhaul mods are supported now :)
Version: 0.9.8
Date: 2023-09-10
  Bugfixes:
    - One more SE crash fix...
Version: 0.9.7
Date: 2023-09-10
  Bugfixes:
    - Fixed a couple of SE crashes.
  Combat Balancing:
    - Titans are faster now.
Version: 0.9.6
Date: 2023-09-09
  Features:
    - Titans can walk over water puddles! (Deep) water converts to shallow water.
    - Plasma fuel recipe.
  Bugfixes:
    - Removed incorrect titans generated by AAI Programmable Vehicles.
  Info:
    - Added Titan dashboard tooltips.
Version: 0.9.5
Date: 2023-09-06
  Features:
    - 7 different weapons ready: inferno flamer, 2 laser & 2 plasma cannons, 2 missile launchers.
    - Attack radius visualization.
    - 3 attack hotkeys, by default: Z, X, C.
    - Titan dashboard and weapons control to map hotkeys and zoom out button.
  Combat Balancing:
    - Even better game balance now.
Version: 0.9.4
Date: 2023-09-01
  Bugfixes:
    - Fixed crashes
  Info:
    - Big refactoring of control scripts for further logic expation, hopefully without new bugs
Version: 0.9.3
Date: 2023-08-31
  Features:
    - Void Shields activated!
  Combat Balancing:
    - Way much better balance now. Damage also got slightly increased.
Version: 0.9.2
Date: 2023-08-27
  Features:
    - Titan class 3 WarLord
  Combat Balancing:
    - Lots of balance fixes
  Info:
    - Tserup and The King Jo joined the team!
Version: 0.9.1
Date: 2023-08-21
  Bugfixes:
    - Fixed crashes
Version: 0.9.0
Date: 2023-08-20
  Features:
    - Titan class 1 WarHound
    - Drafts of Titan Assembly Bunker, ingredients, technologies
  Info:
    - Initial release by AivanF!