Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.
LEAVE A GOOD DESCRIPTION AND A SAVE.
If you want to donate:
https://ko-fi.com/rampant
2.0?
posted by
MotokoHutt
2 years ago
|
General |
0
last message by
MotokoHutt
2 years ago
|
Enemies Stuck on T1 (19 Hours of Basic Bugs)
posted by
chensertno
2 years ago
|
General |
1
last message by
i.s.reji
2 years ago
|
modded science compatability
posted by
diddler15
2 years ago
|
General |
0
last message by
diddler15
2 years ago
|
science limited evo setting not updating cap
posted by
Midori_The_Eldritch
2 years ago
|
General |
0
last message by
Midori_The_Eldritch
2 years ago
|
Evolution settings NOT SAVED ingame
posted by
Gutterer
2 years ago
|
General |
1
last message by
Gutterer
2 years ago
|
Please add Pyanodon science
posted by
featherice
3 years ago
|
General |
0
last message by
featherice
3 years ago
|
wierd math
posted by
trampek
3 years ago
|
General |
3
last message by
trampek
3 years ago
|
what is rampant hive?
posted by
WABEPMA
4 years ago
|
General |
4
last message by
dag_
4 years ago
|
Comparison with similiar mod
posted by
featherice
4 years ago
|
General |
1
last message by
Mernom
4 years ago
|
Bug Report
posted by
soulune
4 years ago
|
General |
16
last message by
xana
4 years ago
|
De-evolution cap?
posted by
Mernom
4 years ago
|
General |
1
last message by
Veden
4 years ago
|
Only trees, or modded buildings
posted by
Bozerg
5 years ago
|
General |
7
last message by
Veden
4 years ago
|