Rampant Evolution

by Veden

Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.

11 months ago
1.1
21.8K

g Enemies Stuck on T1 (19 Hours of Basic Bugs)

3 months ago
(updated 3 months ago)

Help - Enemies Stuck on T1 (19 Hours of Basic Bugs)

I'm 19 hours into a new Factorio game and the enemies are still the lowest level (T1!). I've built my base, expanded everywhere, but nope, just the same weaklings attacking me.

Difficulty is on "Normal".
Map settings are default.
"Enemy Evolution" was set to default "0" (My bad?)
Mods:
"AAI containers" "AAI industry" "AAI signals" "AAI signal transmision" "Alien Biomes" "Bluebuild" "Bullet trails" "Combat mechanics overhaul" "equipment gantry" "fasterstart" "helmod" "informatron" "jetpack" "krastorio2" "quality of life research" "Rampant arsenal" "Rampant evolution" "rampant" "robot attrition" "shield projector" "simulation helper" "space exploration" "spidertron enchancement" "spidertron extended" "spidertron patrol" "squeak through" "Train control signals"
current evolution 19%
Any idea what's happening? Is there a way to fix it without starting over? 19 hours in
thx
my save is https://drive.google.com/file/d/1TTBP1PGtR7U0IBI-MbMmqsDw9OZsxUsr/view?usp=drive_link

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