Rampant Evolution

by Veden

Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.

1 year, 5 months ago
1.1
26.0K
Owner:
Veden
Source:
https://github.com/veden/rampantEvolution
Homepage:
N/A
License:
GNU GPLv3
Created:
3 years ago
Latest Version:
1.6.4 (1 year, 5 months ago)
Factorio version:
1.1
Downloaded by:
26.0K users

If you want to donate:
https://ko-fi.com/rampant

By default:
New game map settings for evolution from pollution, spawners, and time are set to 0

Evolution can be configured for:

Pollution absorbed by Spawners
Pollution damaging trees
Pollution absorbed by trees
Pollution absorbed by tiles
Killing Spawners
Killing Units
Killing Worms
Killing Hives (Rampant New Enemies)
Total Pollution (Similar to vanilla)
Time (Similar to vanilla)
Building Player structures

Features:

Cap total evolution based on research completed
Increase evolution gained based on ticks in current
Increase evolution gained based on research completed
Minimum Evolution can be set as a percentage of peak evolution
Has a GUI option that can be toggled that displays evolution metrics

Console Commands
/rampantEvolution displays the evolution stats in the console.