Rampant Evolution

by Veden

Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.

1 year, 6 months ago
1.1
26.0K

LEAVE A GOOD DESCRIPTION AND A SAVE.

If you want to donate:
https://ko-fi.com/rampant

Evolution - research cap

posted by Setos78 1 year, 4 months ago
Ideas & suggestions
0
last message by Setos78 1 year, 4 months ago

Recomended settings and more examples

posted by Setos78 1 year, 4 months ago
Ideas & suggestions
1
last message by Setos78 1 year, 4 months ago

Evolution increase with tree destroyed

posted by Erythion 1 year, 6 months ago
Ideas & suggestions
0
last message by Erythion 1 year, 6 months ago

Evolution multiplier based on research

posted by Biviho 2 years ago
Ideas & suggestions
3
last message by Veden 1 year, 8 months ago

Decrease evolution when player's buildings are destroyed

posted by databeaver 2 years ago
Ideas & suggestions
5
last message by Veden 2 years ago

Help, Retroactive Graphs, and Pre-Sets

posted by yert527 2 years ago
Ideas & suggestions
1
last message by Veden 2 years ago