Rampant Evolution

by Veden

Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.

1 year, 6 months ago
1.1
26.0K

g wierd math

1 year, 8 months ago

14.985% current evo
32.73% tile
-67.255% tree absorb
5.28 % tree dmg
0 % spawner absorb
7.459% spawner killed
2.534 % hives killed
-12.639 units killed
2.065% worms killed
rest is all 0%
now you add this up and get -29,8 % so how it is 14.985% current evo ??? been playing with settings for while and it all did not make any sense so i add this up and it makes even less sense now :(

link to save https://1drv.ms/u/s!AsBgTBk0chmqgbFlr1d7CmoCPaFT-g?e=EHf7rP

1 year, 8 months ago
(updated 1 year, 8 months ago)

Direct addition doesn't work because total evolution can't be less than 0 and contribution is the total +/- from the source. So if the contribution would reduce evolution less than 0 the contribution isn't reduced.

Suppose you have 0.05 evo with a -0.10 contribution the evo would be zero, but the contribution is still -0.10.

That isn't even taking into account minimum evolution or evolution cap.

1 year, 8 months ago

latest version should use relative breakdown instead of an absolute

1 year, 8 months ago

ok, cool
thank you

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