Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

5 months ago
0.17 - 1.1
3025

Specific nest evolution

posted by NightOps a month ago
Ideas & suggestions
1
last message by Qon a month ago

All sources, or just trees

posted by Bozerg a month ago
General
1
last message by Qon a month ago

Reduction softcap

posted by Mernom 3 months ago
General
1
last message by Qon 2 months ago

[Not a bug] First 1.1 issue!

posted by Shade_HL2 4 months ago
Bugs
6
last message by Shade_HL2 4 months ago

1.1 update

posted by demongo1154 6 months ago
Ideas & suggestions
7
last message by Qon 5 months ago

[Resolved] How can I tell if the mod is working?

posted by kaldskryke 1 year, 2 months ago
Bugs
8
last message by Qon 8 months ago

Evolution Question

posted by TheSAguy 1 year, 11 months ago
General
13
last message by Qon 1 year, 4 months ago

[Not a bug] Peaceful mode disables spawner absorbtion

posted by Destromite 2 years ago
Bugs
12
last message by Qon 1 year, 11 months ago

Balance

posted by TheSAguy 2 years ago
General
4
last message by Qon 2 years ago

REVIEW by zOldBulldog: Next Gen Evolution - how evolution should really be

posted by Qon 2 years ago
Announcements
0
last message by Qon 2 years ago

[Resolved] High Update Latency

posted by Veden 2 years ago
General
5
last message by Qon 2 years ago