Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
Small changes concerning balance, gameplay, or graphics.
Mod broke with Factorio 2.0 update
posted by
GTrista
3 months ago
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Bugs |
7
last message by
GTrista
3 months ago
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[Suggestion] Negative Time Factor
posted by
foxoftheasterisk
7 months ago
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Ideas & suggestions |
2
last message by
123mind123
6 months ago
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Not working anymore
posted by
pabienko
1 year, 10 months ago
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Bugs |
2
last message by
pabienko
1 year, 10 months ago
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Specific nest evolution
posted by
NightOps
3 years ago
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Ideas & suggestions |
1
last message by
Qon
3 years ago
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All sources, or just trees
posted by
Bozerg
3 years ago
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General |
1
last message by
Qon
3 years ago
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Reduction softcap
posted by
Mernom
3 years ago
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General |
1
last message by
Qon
3 years ago
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[Not a bug] First 1.1 issue!
posted by
Shade_HL2
4 years ago
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Bugs |
6
last message by
Shade_HL2
4 years ago
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1.1 update
posted by
demongo1154
4 years ago
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Ideas & suggestions |
7
last message by
Qon
4 years ago
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[Resolved] How can I tell if the mod is working?
posted by
VirtualVoid22
4 years ago
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Bugs |
8
last message by
Qon
4 years ago
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Evolution Question
posted by
TheSAguy
5 years ago
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General |
13
last message by
Qon
5 years ago
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[Not a bug] Peaceful mode disables spawner absorbtion
posted by
Destromite
5 years ago
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Bugs |
12
last message by
Qon
5 years ago
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Balance
posted by
TheSAguy
5 years ago
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General |
4
last message by
Qon
5 years ago
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REVIEW by zOldBulldog: Next Gen Evolution - how evolution should really be
posted by
Qon
5 years ago
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Announcements |
0
last message by
Qon
5 years ago
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[Resolved] High Update Latency
posted by
Veden
5 years ago
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General |
5
last message by
Qon
5 years ago
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