Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

Tweaks
3 years ago
0.17 - 1.1
1.71K

Not working anymore

posted by pabienko 1 year, 1 day ago
Bugs
2
last message by pabienko 11 months ago

Specific nest evolution

posted by NightOps 2 years ago
Ideas & suggestions
1
last message by Qon 2 years ago

All sources, or just trees

posted by Bozerg 2 years ago
General
1
last message by Qon 2 years ago

Reduction softcap

posted by Mernom 3 years ago
General
1
last message by Qon 3 years ago

[Not a bug] First 1.1 issue!

posted by Shade_HL2 3 years ago
Bugs
6
last message by Shade_HL2 3 years ago

1.1 update

posted by demongo1154 3 years ago
Ideas & suggestions
7
last message by Qon 3 years ago

[Resolved] How can I tell if the mod is working?

posted by VirtualVoid22 3 years ago
Bugs
8
last message by Qon 3 years ago

Evolution Question

posted by TheSAguy 4 years ago
General
13
last message by Qon 4 years ago

[Not a bug] Peaceful mode disables spawner absorbtion

posted by Destromite 4 years ago
Bugs
12
last message by Qon 4 years ago

Balance

posted by TheSAguy 4 years ago
General
4
last message by Qon 4 years ago

REVIEW by zOldBulldog: Next Gen Evolution - how evolution should really be

posted by Qon 4 years ago
Announcements
0
last message by Qon 4 years ago

[Resolved] High Update Latency

posted by Veden 4 years ago
General
5
last message by Qon 4 years ago