Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

Tweaks
3 years ago
0.17 - 1.1
1.71K

i Specific nest evolution

2 years ago

Would it be possible to create an option for specific nest evolution based on how much pollution each nest absorbs? And make them evolve on an individual basis much quicker than the global evolution factor. In other words, only the nest that does the absorbing would evolve when it absorbs enough. Thus making it a necessity to kill the nests absorbing pollution, lest they become absurdly strong in a rather quick amount of time. As a caveat however, you end up increasing the overall evolution factor every time you kill a nest. It's a vicious cycle! Makes simply not polluting or managing pollution a much more important consideration.

2 years ago

Not really possible to do that. Maybe with a lot of lua script and ugly hacks, but that wouldn't be performant. Massive amounts of work for terrible performance.

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