Moshine

by snouz

Hot planet to develop AI, 26 technologies, 2 new minerals, 5 buildings, many items, custom terrain, music, unique challenges...

Content
2 days ago
2.0
4.41K
Factorio: Space Age Icon Space Age Mod
Logistics Trains Environment Mining Fluids Manufacturing Power

i [Thanks!] Mod spotlight

7 days ago

Hello!

I am currently working on a spotlight for your mod. I'd like to make sure I get everything right and haven't forgotten anything. Is there anything you'd like to highlight I get in the video?

https://www.youtube.com/@FactorioModTips here is my channel in case you want to check out what I have previously done.

7 days ago

Hi ! That's very cool, and I'm honored, just a heads up, I have a pretty consequential release almost ready to go up

https://github.com/snouz/Moshine/blob/agri/changelog.txt

I should release it today if all goes well, I just need to test that everything works, but my time has become limited due to me becoming a dad a month ago.

If you could just wait for that release, I think that could be better IMO

Also, having tested it, if you have some constructive feedback, I can potentially squeeze it in the update

7 days ago

It's my pleasure, really! In that case I will hold making the video, already recorded the audio, but that can always be re-done.

Congratulations!! No worries, I didn't plan to have the video out before a week from now anyway.

"The planet can either be tackled with belts, or as I have chosen with bots (I am very lazy...) and all in all I really like Moshine. The power is accesible, materials are no further away than an offshore pump or a miner away and the material processing loop is easy. I think my only gripe with the planet is that the research unlocked is very, very lategame, while the planet itself is very early game. I like that you get materials with which to craft new solar panels and accumulators, which are intenesly more space effecient than their counterparts, each with quality options. More options is usually better and that means you have the choice of grinding quality or visiting Moshine for better solar options."

This is taken directly from my script. Which surmises much of it.

I don't know if it's my map settings (It probably is) but there were a metric ton of steam geysers. I ended up scrapping(recycling) a ton of copper ore, sulfur and coal to get more neodymium, I don't know if there would be a way to incoorporate those materials in the process of making the products or increase the yield of neodymium, but it feels "wasteful" (as wasteful as anything can be with more than 100 mining prod) to scrap those materiels just to get neodymium, but the same can be said for fulgora and holmium ore, so it's not such a big deal.

Maybe some more uses for the Stable trained models in research?

7 days ago
(updated 7 days ago)

EDIT: I wrote this before taking a look at your changelogs like an idiot. I can see you already changed a lot around there. (and apparently I have no idea how the buttons on the website works.. :D)

It's my pleasure, really! In that case I will hold making the video, already recorded the audio, but that can always be re-done.

Congratulations!! No worries, I didn't plan to have the video out before a week from now anyway.

"The planet can either be tackled with belts, or as I have chosen with bots (I am very lazy...) and all in all I really like Moshine. The power is accesible, materials are no further away than an offshore pump or a miner away and the material processing loop is easy. I think my only gripe with the planet is that the research unlocked is very, very lategame, while the planet itself is very early game. I like that you get materials with which to craft new solar panels and accumulators, which are intenesly more space effecient than their counterparts, each with quality options. More options is usually better and that means you have the choice of grinding quality or visiting Moshine for better solar options."

This is taken directly from my script. Which surmises much of it.

I don't know if it's my map settings (It probably is) but there were a metric ton of steam geysers. I ended up scrapping(recycling) a ton of copper ore, sulfur and coal to get more neodymium, I don't know if there would be a way to incoorporate those materials in the process of making the products or increase the yield of neodymium, but it feels "wasteful" (as wasteful as anything can be with more than 100 mining prod) to scrap those materiels just to get neodymium, but the same can be said for fulgora and holmium ore, so it's not such a big deal.

Maybe some more uses for the Stable trained models in research? EDIT: And I believe I left the planet before using any of the new techs unlocked to use different crafts for oil etc. I just didn't bother setting up cracking, since I could ship everything down from space.

5 days ago

I absolutely love the new changes. 10/10! but BOY do I hate the unstable exploding cores :D Must've cost me a fortune.

5 days ago

Thanks! and yes, that's a feature I'm pretty proud of :D When testing, they gave me hell as well, but it's because I didn't want to make more complex circuitry. There are some ways to program it in a way it will never explode.

BTW please tell me if there are problems, balance issues, or things that are not 100% clear for the player

5 days ago
(updated 5 days ago)

I think the only thing I can think of is the rails and the space trains, but I'm guessing they are for something I haven't discovered yet?
And oh my god I had not realised the whole planting data thing before I was making the video. Holy shit, amazing. I'm about to go test it now, but it probably won't make the video since it took me the same amount of time to research as making the video :D (all day..)

EDIT: The video isn't live yet, but it will be tomorrow. I really hope you like it! :)

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