Hi, thanks for the feedback, I won't have the time to modify stuff probably for a few days, lemme just discuss all that. I'll explain my rationale, and I'm open to change suggestions if you disagree with it
Presence of calcite in rocks is a bit confusing, is there plan to either introduce deposits or planet specific recipe which will produce calcite?
I added calcite, iron and stone in rocks to make the planet technically beatable even if you're stranded. The calcite can be used to bootstrap a self-sustaining coal liquefaction loop, but other than that, the planet can be fully automated without a calcite production, since it's molten iron directly in the lava pools.
I am not sure what is the intended way to produce energy
My idea was to make it not storable (in the lore, it's too dangerous to store it when it's so hot), that way you have to always have to produce it in real time, so you have to minimize use at night, as you rely on steam energy, but by day you have just too much with solar energy. I'm still thinking about the energy for the continuation of the mod, as I'm sure there's a potentially cool puzzle to be made out of that restriction
Neodymium mining is behaving strangely
This is 100% normal behavior, as I wanted an original problem to solve with it. So neo is very rare but comes in a big batch Originally, it was 1/10000 chance, with 2700 getting out at once, I changed that but I might have made Neodymium a BIT too rare now (I wanted to make it feel precious), and I still need to balance the output ratio of mixed ores (other people gave me the feedback that Neo is too rare too, while sulfur and sand are just too abundant)
is there a way to make optical cables stretch longer than 320 tiles?
Oh I didn't think of that. Cable is actually using the same code as pipes, but unlike pipe, it doesn't have a way to stretch it like pumps do. I'll try to change it as that wasn't intended