Mobile Factory Space Age and base


A unified Factorio 2 edition of Mobile Factory. Includes the former base and graphics packages, works with the base game, and supports Space Age when enabled.

Content
a month ago
2.0 - 2.1
783
Transportation Logistics Combat Mining Fluids Manufacturing Power Storage

Changelog

Version: 1.0.7
Date: 2026-10-25
  Bugfixes:
    - Fixed client startup failure caused by the Crystallizer using obsolete assembling-machine-2 shadow sprite dimensions.
    - Load the shadow dimensions and offset from Factorio 2.1's official sprite metadata and repeat its static frame across the existing 32-frame Crystallizer animation.
  Notes:
    - Only the Crystallizer shadow definition and release metadata changed. Runtime logic, recipes, settings and bundled graphics are unchanged.
Version: 1.0.6
Date: 2026-10-25
  Compatibility:
    - Updated to Factorio 2.1, tested with Headless 2.1.23 in Base and Space Age.
    - Migrated fluid access, fluid extraction and cross-surface pump connections to the 2.1 API.
    - Updated fuel categories, recipe categories and assembler pipe graphics to the 2.1 API.
    - Updated product probabilities, including shared probability ranges and variable output counts.
  Bugfixes:
    - Fixed item duplication when distributing items over multiple Deep Storages or transferring from an empty inventory.
    - Matter Interactors, Network Explorer imports and logistic lasers preserve stacks that the name/count data network cannot represent (quality, blueprints, damage, durability, partial ammunition and spoilage).
    - Data Assembler retains rolled products while output is blocked, including across save/load, and removes only accepted output from the pending craft.
    - Fixed Resource Collector automatic fluid selection and preserved transferred fluid temperature.
    - Avoided invalid zero-volume Deep Tank temperature calculations and missing cosmetic mining projectiles for manually supplied fluids/items.
    - Restricted adjacent scripted energy sharing to the same force.
    - Protected-call errors are now recorded in the server log as well as displayed to players.
  Notes:
    - Existing capacities, recipe costs, rates, startup defaults and optional Space Age support are preserved.
    - No external graphics mod is required; the bundled graphics are unchanged.
Version: 1.0.5
Date: 2026-07-26
  Bugfixes:
    - Fixed sparse GUI drop-down data causing "Value must be a list in property tree at ROOT.items".
    - Fixed Network Access Point rendering when the disabled-Quatron sprite or area overlay had not been created yet.
    - Ported Network Access Point circuit signals to Factorio 2.0 constant-combinator sections.
Version: 1.0.4
Date: 2026-07-23
  Changes:
    - Restored the complete top Mobile Factory GUI to the mod's original default layout and sizing.
    - Restored the original draggable area so the panel can again be moved freely with click-and-drag.
    - Restored the original button-size and buttons-per-line controls.
Version: 1.0.2
Date: 2026-07-23
  Changes:
    - Set the packaged Mobile Factory cargo weight to one tonne so it can be launched between planets in a standard Space Age cargo rocket.
    - Applied the same rocket transport weight to the GT and Hovering Mobile Factory variants.
    - Kept all vehicle physics weights unchanged so driving behaviour is unaffected.
Version: 1.0.1
Date: 2026-07-23
  Changes:
    - Enlarged the complete top Mobile Factory control panel to four times its previous scale.
  Bugfixes:
    - Removed a duplicated lock button entry from the extended information GUI.
Version: 1.0.0
Date: 2026-07-23
  Major Features:
    - Unified Mobile Factory, MF Base, and Mobile Factory Graphics into one mod.
    - Ported the mod to Factorio 2.0 runtime and prototype APIs.
    - Added optional Space Age compatibility without requiring the expansion.
  Changes:
    - Renamed the package and display title to Mobile Factory Space Age.
    - Set the package author and maintainer to BEHROOZZX.
    - Updated bundled asset paths and internal module paths.
    - Removed legacy save migrations; this release is intended for new games.
    - Disabled old third-party compatibility hooks for the first unified release.
  Bugfixes:
    - Updated Factorio 2 inventory-content handling.
    - Updated per-surface production statistics calls.
    - Fixed sparse GUI drop-down lists in multiplayer and network selectors.
    - Updated opposite-direction handling for Factorio 2 directions.