(Unofficial, ALPHA) Industrial Revolution 3 Patchset for 2.0

by Shemp

Remember this mod? Wish you could just port it to 2.0 yourself? Well, now you can!

Overhaul
21 hours ago
2.0
9
Transportation Logistics Environment Mining Fluids Manufacturing Power

FAQ

This "mod" doesn't do anything! It showed a message telling me not to load it.

You don't load this mod into the game, you need to extract it into its own directory and follow the instructions in the Description.

Then you use the patchset to transform IR3 into a new mod.


That seems really awkward. Why can't you just distribute the whole mod?

Due to the license on the original Industrial Revolution 3, I'm not allowed to do that.

With the way I've made the patchset, everything here arguably either belongs to me, or I have permission to use it.


Why is installing on Windows so hard? Why use WSL?

Unfortunately, Windows doesn't have a standard patching tool, so I have to use WSL to make things work. If you have a suggestion for a better way to implement patching on Windows, and it complies with IR3's license, I'd like to hear it.


What's the difference between this and the "IR3 Assets" mods? That thumbnail seems familiar...

This patchset is used to recreate the entire overhaul mod, or to put it more simply:

IR3 (1.1) + Patchset = IR3 (2.0)

The "IR3 Assets" mods by 0n0w1c are used to re-skin machines when you have the original assets installed, or add new mechanics in some cases. All of the Lua code is new, whereas the Patchset works by modifying the Lua code in the original.

The thumbnail has been graciously donated by 0n0w1c, to hint that our projects are related.


What about the official IR3 add-ons? Do they work?

No, not yet. I will look into this in the future. Right now, I just want to get the base mod working.


I need to find sour gas to make sulfur. And gems too! Where are they?

They do spawn in the world, I promise! You will need to explore far from the world centre to find them, and invest in the appropriate transportation technology.