Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
Version: 1.0.0
Date: 2026-02-02
Minor Features:
- The IR3 Patchset is now in Release status!
- Implemented the "Rail block colours" startup setting, which didn't do anything in the original IR3.
Changes:
- Heavy picket now has a built-in radar similar to Spidertron.
- Scrapping recipes are now classed in Factoriopedia as "Recycling recipes". Due to a bug, this means I've had to hide all of them.
- Removed more Explosives analysis packs from non-explosive technologies.
- [LSA] Implemented rocket weights for all items.
- [LSA] Implemented heating energy (for Aquilo) on all entities.
- [LSA] Implemented surface conditions to prevent some entities from being placed on space platforms.
- [LSA] Implemented an overlay icon for Stack inserters.
Compatibility:
- Tweaked Long Burner inserter definition when "More Long Inserters" is loaded.
- Added a recipe and a unique icon for "Extra Long Handed Inserter" mod and placed it in "Inserters 2" technology.
- Allowed "Nanobots3" to use the same integration as "Nanobots2".
Bugfixes:
- Fixed the particle trail for Heavy picket when moving over water.
- Fixed multi-layered Scrapping recipe icons not being generated correctly.
- Renamed "Stack inserter throughput" technology to "Bulk inserter throughput".
- [LSA] Fixed loader-to-belt snapping for Turbo loaders.
- [LSA] Added sounds to Turbo loaders and stackers.
- [LSA] Stack inserter stacks to 100 like other inserters.
Version: 0.5.4
Date: 2026-01-26
Changes:
- Explosives analysis packs have been removed from many technologies that required it, to be more aligned with the original mod balance.
- [LSA] Implemented Turbo loaders and stackers, they have no recipe.
Compatibility:
- Added support for "Mini Trains" mod, using the pre-green science configuration from "Early Mini Trains".
- Altered "Cargo Ships" recipes based on the old "Industrial Cargo Ships" mod, and allowed the ships to use some additional IR3 fuel sources.
Bugfixes:
- [LSA] Satellite recipe now requires research when Space Age is enabled, and returns Cosmic analysis packs.
- [LSA] Assembling machines now have the "pressing" category when Space Age is enabled.
- [LSA] Attempted to compensate for mining drill status lights not glowing properly.
Version: 0.5.3
Date: 2026-01-22
Changes:
- Buffs to pumps have been removed. A startup setting has been added for those who want to use 2.0's new 1:10 ratio for water-to-steam.
- "Electric steam", "Polluted water filtration" and "Geothermal steam" recipes are changed to match when the setting is active.
- Rearranged some of IR3's recipe and technology code in the loading order, to make things more flexible for other mods. Hopefully this won't cause issues.
- Silenced IR3's error reporting in the console log.
- "Deadlock transponder" is removed when Space Age is loaded, because it is no longer useful.
Compatibility:
- Added custom recipes for "Afraid of the Dark" mod.
Bugfixes:
- Cubic press recipes have moved to the "ir-pressing" category to avoid conflicting with Space Age's "pressing" category.
- "Coal liquefaction", "Logistic system" and "Uranium enrichment" have Space Age science packs removed.
- IR3 resources are now grouped with Nauvis resources on map creation.
- Attempted a fix for the Arc furnace not glowing when using Space Age.
Version: 0.5.2
Date: 2026-01-19
Minor Features:
- Space Age now loads with the Patchset, and you'll get a warning when you do it. This is for development only, absolutely NO balancing or integration has been done.
- Added a setting to change the colour of the "No item" filter, the default is grey.
Changes:
- Lowered the spawn rate of gas fissures and gem rocks.
- Rubber trees now have their own subgroup and entry in the Deconstruction planner.
- Rubber trees have a new Factoriopedia simulation.
- Added Factoriopedia simulations for ores.
- Airship station plays a sound when you open its GUI.
- Transmats now have the ability to teleport between supported surfaces. This only affects newly created surfaces.
- Made Elevated rails recipes cheaper.
Compatibility:
- Re-added the old preset for "Milestones" mod.
- Added more recipes for "Realistic Reactors Reborn".
- Transmats can teleport between "Factorissimo" factories. This only works on new worlds.
Bugfixes:
- Using Pipette on ore patches no longer gives the "splitter-blocker" item.
- Added item sounds to some items that were missing them.
- Removed erroneous working sound from Airship station.
- Fixed a crash when loading mods with trigger technologies.
- Bullets will now collide with asteroids.
Version: 0.5.1
Date: 2026-01-15
Minor Features:
- Added inventory sounds for items and open/close GUI sounds for entities that were missing them.
Compatibility:
- Added custom recipes for "Nanobots: Early Bots 2.0".
- Integration with "Valves Library" mod. Installing this mod will allow you to set the thresholds of IR3's valves.
- Revisited recipes in "Cargo Ships" mod.
Changes:
- Copper offshore pump buff is now 2x instead of 4x.
- Valves' flow speed has been halved.
- The built-in "No More Trigger Technologies" code will only look for technologies from "base", so trigger techs added by other mods should now be unaffected.
Bugfixes:
- Dryland trees from "Alien Biomes" will now register with the forestry.
- Cleared explosions and remnants entries from Factoriopedia.
- Fixed IR3 chest Alt-mode icons being the wrong size.
Version: 0.5.0
Date: 2026-01-12
Changes:
- The IR3 Patchset is now in Beta status!
- Buffed all offshore pumps and the inline pump by 4x, in the spirit of 2.0's changes to the water-steam ratio.
Compatibility:
- All technologies in "AAI Containers" require at least Steel analysis packs.
- Added "Assault Rifle" back to "Military 3" technology and given it a custom recipe.
- "Ballistic Missile" has custom recipes and increased technology cost.
- Changed "Blueprint Shotgun" recipes and moved its items to be grouped with IR3's repair tools.
- Added custom recipes for "Cheese's Concentrated Solar" mod.
- Changed the recipe for "Cybersyn Combinator" mod.
- Changed "Grappling Gun" recipes and techs to only require iron.
- Added new recipes for "Logistic Train Network" mod.
- Added a new recipe for the "Mammoth MK3" tank, and increased its technology costs.
- Added a new recipe for "Shield Projector" mod.
Bugfixes:
- Inventory filter widget now supports Quality and fixed a crash.
- Explosives technology now allows the deconstruction planner to mark cliffs.
Version: 0.4.2
Date: 2026-01-10
Changes:
- Made rubber trees eight times less frequent in the places where they spawn.
- Gave the Cargo landing pad a suitable IR3 recipe, courtesy of Kamsta99.
- Adjusted how modules are organised in various GUIs.
Bugfixes:
- Fixed IR3 map generator presets to match the 1.1 settings. They still use Lakes elevation.
- Rubber trees now respond to their map settings.
- Restored the border on tarmac tiles.
- Ruby rocks can now appear on copper ore.
- Alt-mode icons now draw correctly on top of Clockwork construction robots.
Version: 0.4.1
Date: 2026-01-08
Changes:
- Advanced mining drill now has a resource drain of 70%.
- Adjusted the recipes and technology costs of Elevated Rails and the new circuit network items.
- Added Explosives analysis pack requirements to some more advanced military techs.
Bugfixes:
- Fixed malformed noise expressions for fissures, which was causing Fossil gas not to generate.
- Fixed tarmac being on the wrong layer when Alien Biomes is loaded.
- Fixed a crash when transferring tool items with transfer plates.
Version: 0.4.0
Date: 2026-01-07
Minor Features:
- Added a startup setting to let you hide short pipe-to-ground items from GUIs.
Changes:
- Technologies won't increase in cost if they are preceded only by Inspiration's trigger techs.
- Entity corrections have been moved from data-final-fixes to data-updates. Hopefully this should fix some mods like Bottleneck Lite.
- Rocket control unit has been re-added and is required to make Rocket parts.
Bugfixes:
- Attempting to fix Squeak Through changing entities that it shouldn't be changing.
- Fixed a crash when opening the Transmat GUI when only one transmat exists.
- Fixed Inventory transfer hotkey not working when set to "Logistics providers".
- Toggling valve state would empty fluids from behind it.
- Manually unstacking item stacks caused a crash and didn't work with Quality.
- Fixed "perceived_performance" property on some generators.
- Fixed Arc furnace accepting Quality modules.
- Fixed position of alert icons on Airships.
- You can thank Macca75's eagle eyes for these technology tweaks.
- Energy weapons damage research is now properly recognised by IR3.
- Uranium mining tech now costs 1,000 science.
- Research speed 6 is now a Chrome analysis tech.
- Worker robot speed 5 is now a Chrome analysis tech.
Version: 0.3.2
Date: 2026-01-05
Compatibility:
- "Flow Control" pipes are unlocked with "Fluid handling".
- "Advanced Fluid Handling" pipes are completely reworked, only Tier 3 pipes can be unlocked.
- Fixed "Constructron Continued" crashing on load.
- Given a matching recipe to the combinator from Project Cybersyn.
- Changed Factorissimo technologies to consistently require Iron analysis packs.
- Changed ordering of storage tanks when "Packing Tape" is loaded to fix strange behaviour with robots.
- "Cargo Ships" early recipes only need iron, and the later recipes that require steel are gated behind Steel analysis packs.
Bugfixes:
- Added code to hide IR3's technical surfaces from the Surfaces List when loading a 1.1 world.
- Banned Quality modules from the Electric derrick.
- Coal Liquefaction is now a Steel analysis tech again.
- Nuclear fuel reprocessing tech now costs 1200 science.
- Worker robot speed 3 and 4 are now Steel analysis techs.
- Epic Quality now depends on Electroplating and Modules 2 techs.
Version: 0.3.1
Date: 2026-01-01
Minor Features:
- Compatibility with the Mech Armor mod.
Changes:
- Advanced mining drills can now be filtered.
- Added circuit connector to electric large lamp from LargerLamps-2_0.
- "Advanced furnaces" recipes now show up when selecting signals.
Bugfixes:
- Attempting a fix at underground pipes not connecting reliably when using Squeak Through.
- Implemented "ignored_by_stats" conversion from old "catalyst_amount".
- Quality is now checked by Transfer plates.
- Quality is now implemented for Airship station filters. Expect a few bugs with this one.
Version: 0.3.0
Minor Features:
- The beginnings of Quality support. It isn't finished. Don't load this mod unless you really enjoy bugs and crashes.
Bugfixes:
- Alt-mode icons on crafting machines are drawn in the correct place.
- Transmats now draw their names in the correct place with Alt-mode.
- Quantum labs draw their modules in the correct place with Alt-mode.
- "Photon torpedo" ammo category has the correct icon in Factoriopedia.
- Fuel Manager no longer duplicates empty fuel items.
Version: 0.2.1
Changes:
- Deadlock transponder no longer stacks.
- Added some command line options to apply-patches.sh to offer more control over the zipping/unzipping process.
Bugfixes:
- Fixed "Even Pickier Dollies" mod causing a crash with Deep Space Mining add-on.
Version: 0.2.0
Major Features:
- Added support for the "Deep Space Mining" add-on.
- Added support for the "Inspiration" add-on. Expect a few bugs with this one.
- That's all of the add-ons! All of Industrial Revolution 3 is now covered by the Patchset.
- Added support for "Larger Lamps 2.0".
Changes:
- Launching the rocket no longer requires the satellite. A cheap "Deadlock transponder" item has been added to do this.
- Clicking the book icon on the Manifesto title bar no longer takes a screenshot. I assume this is a debug feature that was left in.
- Added some optional dependencies to the patchset for convenience.
Bugfixes:
- Automation 3 is back to being a blue science tech.
- Removed circuit connections from stackers.
- Fixed the invisible quantum lab in the menu simulation.
Version: 0.1.2
Minor Features:
- Added support for Git for Windows in the apply-patches.sh script.
Changes:
- Doubled the probability of spawning fissures.
- Increased the probability of gem rocks tenfold.
- Finding these crucial resources should be practical now.
Bugfixes:
- Fixed base productivity on the machines which had it.
Version: 0.1.1
Major Features:
- Added support for the "Forestry Combinators" add-on.
- Added support for the "Airships" add-on.
- Added support for the "Powered Loaders & Ingot Stacking" add-on.
Changes:
- Rubber trees are now less common.
Bugfixes:
- Big thanks to Macca75 for all of these reports!
- Fixed an incompatibility with Alien Biomes when trying to generate rubber trees.
- Fixed some technology icon overlays being the wrong size.
- Fixed indicator lights on electric drills animating out of sync.
Version: 0.1.0
Major Features:
- Initial release.