Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
862
Transportation Logistics Environment Mining Fluids Manufacturing Power

Changelog

Version: 1.0.0
Date: 2026-02-02
  Minor Features:
    - The IR3 Patchset is now in Release status!
    - Implemented the "Rail block colours" startup setting, which didn't do anything in the original IR3.
  Changes:
    - Heavy picket now has a built-in radar similar to Spidertron.
    - Scrapping recipes are now classed in Factoriopedia as "Recycling recipes". Due to a bug, this means I've had to hide all of them.
    - Removed more Explosives analysis packs from non-explosive technologies.
    - [LSA] Implemented rocket weights for all items.
    - [LSA] Implemented heating energy (for Aquilo) on all entities.
    - [LSA] Implemented surface conditions to prevent some entities from being placed on space platforms.
    - [LSA] Implemented an overlay icon for Stack inserters.
  Compatibility:
    - Tweaked Long Burner inserter definition when "More Long Inserters" is loaded.
    - Added a recipe and a unique icon for "Extra Long Handed Inserter" mod and placed it in "Inserters 2" technology.
    - Allowed "Nanobots3" to use the same integration as "Nanobots2".
  Bugfixes:
    - Fixed the particle trail for Heavy picket when moving over water.
    - Fixed multi-layered Scrapping recipe icons not being generated correctly.
    - Renamed "Stack inserter throughput" technology to "Bulk inserter throughput".
    - [LSA] Fixed loader-to-belt snapping for Turbo loaders.
    - [LSA] Added sounds to Turbo loaders and stackers.
    - [LSA] Stack inserter stacks to 100 like other inserters.
Version: 0.5.4
Date: 2026-01-26
  Changes:
    - Explosives analysis packs have been removed from many technologies that required it, to be more aligned with the original mod balance.
    - [LSA] Implemented Turbo loaders and stackers, they have no recipe.
  Compatibility:
    - Added support for "Mini Trains" mod, using the pre-green science configuration from "Early Mini Trains".
    - Altered "Cargo Ships" recipes based on the old "Industrial Cargo Ships" mod, and allowed the ships to use some additional IR3 fuel sources.
  Bugfixes:
    - [LSA] Satellite recipe now requires research when Space Age is enabled, and returns Cosmic analysis packs.
    - [LSA] Assembling machines now have the "pressing" category when Space Age is enabled.
    - [LSA] Attempted to compensate for mining drill status lights not glowing properly.
Version: 0.5.3
Date: 2026-01-22
  Changes:
    - Buffs to pumps have been removed. A startup setting has been added for those who want to use 2.0's new 1:10 ratio for water-to-steam.
    - "Electric steam", "Polluted water filtration" and "Geothermal steam" recipes are changed to match when the setting is active.
    - Rearranged some of IR3's recipe and technology code in the loading order, to make things more flexible for other mods. Hopefully this won't cause issues.
    - Silenced IR3's error reporting in the console log.
    - "Deadlock transponder" is removed when Space Age is loaded, because it is no longer useful.
  Compatibility:
    - Added custom recipes for "Afraid of the Dark" mod.
  Bugfixes:
    - Cubic press recipes have moved to the "ir-pressing" category to avoid conflicting with Space Age's "pressing" category.
    - "Coal liquefaction", "Logistic system" and "Uranium enrichment" have Space Age science packs removed.
    - IR3 resources are now grouped with Nauvis resources on map creation.
    - Attempted a fix for the Arc furnace not glowing when using Space Age.
Version: 0.5.2
Date: 2026-01-19
  Minor Features:
    - Space Age now loads with the Patchset, and you'll get a warning when you do it. This is for development only, absolutely NO balancing or integration has been done.
    - Added a setting to change the colour of the "No item" filter, the default is grey.
  Changes:
    - Lowered the spawn rate of gas fissures and gem rocks.
    - Rubber trees now have their own subgroup and entry in the Deconstruction planner.
    - Rubber trees have a new Factoriopedia simulation.
    - Added Factoriopedia simulations for ores.
    - Airship station plays a sound when you open its GUI.
    - Transmats now have the ability to teleport between supported surfaces. This only affects newly created surfaces.
    - Made Elevated rails recipes cheaper.
  Compatibility:
    - Re-added the old preset for "Milestones" mod.
    - Added more recipes for "Realistic Reactors Reborn".
    - Transmats can teleport between "Factorissimo" factories. This only works on new worlds.
  Bugfixes:
    - Using Pipette on ore patches no longer gives the "splitter-blocker" item.
    - Added item sounds to some items that were missing them.
    - Removed erroneous working sound from Airship station.
    - Fixed a crash when loading mods with trigger technologies.
    - Bullets will now collide with asteroids.
Version: 0.5.1
Date: 2026-01-15
  Minor Features:
    - Added inventory sounds for items and open/close GUI sounds for entities that were missing them.
  Compatibility:
    - Added custom recipes for "Nanobots: Early Bots 2.0".
    - Integration with "Valves Library" mod. Installing this mod will allow you to set the thresholds of IR3's valves.
    - Revisited recipes in "Cargo Ships" mod.
  Changes:
    - Copper offshore pump buff is now 2x instead of 4x.
    - Valves' flow speed has been halved.
    - The built-in "No More Trigger Technologies" code will only look for technologies from "base", so trigger techs added by other mods should now be unaffected.
  Bugfixes:
    - Dryland trees from "Alien Biomes" will now register with the forestry.
    - Cleared explosions and remnants entries from Factoriopedia.
    - Fixed IR3 chest Alt-mode icons being the wrong size.
Version: 0.5.0
Date: 2026-01-12
  Changes:
    - The IR3 Patchset is now in Beta status!
    - Buffed all offshore pumps and the inline pump by 4x, in the spirit of 2.0's changes to the water-steam ratio.
  Compatibility:
    - All technologies in "AAI Containers" require at least Steel analysis packs.
    - Added "Assault Rifle" back to "Military 3" technology and given it a custom recipe.
    - "Ballistic Missile" has custom recipes and increased technology cost.
    - Changed "Blueprint Shotgun" recipes and moved its items to be grouped with IR3's repair tools.
    - Added custom recipes for "Cheese's Concentrated Solar" mod.
    - Changed the recipe for "Cybersyn Combinator" mod.
    - Changed "Grappling Gun" recipes and techs to only require iron.
    - Added new recipes for "Logistic Train Network" mod.
    - Added a new recipe for the "Mammoth MK3" tank, and increased its technology costs.
    - Added a new recipe for "Shield Projector" mod.
  Bugfixes:
    - Inventory filter widget now supports Quality and fixed a crash.
    - Explosives technology now allows the deconstruction planner to mark cliffs.
Version: 0.4.2
Date: 2026-01-10
  Changes:
    - Made rubber trees eight times less frequent in the places where they spawn.
    - Gave the Cargo landing pad a suitable IR3 recipe, courtesy of Kamsta99.
    - Adjusted how modules are organised in various GUIs.
  Bugfixes:
    - Fixed IR3 map generator presets to match the 1.1 settings. They still use Lakes elevation.
    - Rubber trees now respond to their map settings.
    - Restored the border on tarmac tiles.
    - Ruby rocks can now appear on copper ore.
    - Alt-mode icons now draw correctly on top of Clockwork construction robots.
Version: 0.4.1
Date: 2026-01-08
  Changes:
    - Advanced mining drill now has a resource drain of 70%.
    - Adjusted the recipes and technology costs of Elevated Rails and the new circuit network items.
    - Added Explosives analysis pack requirements to some more advanced military techs.
  Bugfixes:
    - Fixed malformed noise expressions for fissures, which was causing Fossil gas not to generate.
    - Fixed tarmac being on the wrong layer when Alien Biomes is loaded.
    - Fixed a crash when transferring tool items with transfer plates.
Version: 0.4.0
Date: 2026-01-07
  Minor Features:
    - Added a startup setting to let you hide short pipe-to-ground items from GUIs.
  Changes:
    - Technologies won't increase in cost if they are preceded only by Inspiration's trigger techs.
    - Entity corrections have been moved from data-final-fixes to data-updates. Hopefully this should fix some mods like Bottleneck Lite.
    - Rocket control unit has been re-added and is required to make Rocket parts.
  Bugfixes:
    - Attempting to fix Squeak Through changing entities that it shouldn't be changing.
    - Fixed a crash when opening the Transmat GUI when only one transmat exists.
    - Fixed Inventory transfer hotkey not working when set to "Logistics providers".
    - Toggling valve state would empty fluids from behind it.
    - Manually unstacking item stacks caused a crash and didn't work with Quality.
    - Fixed "perceived_performance" property on some generators.
    - Fixed Arc furnace accepting Quality modules.
    - Fixed position of alert icons on Airships.
    - You can thank Macca75's eagle eyes for these technology tweaks.
    - Energy weapons damage research is now properly recognised by IR3.
    - Uranium mining tech now costs 1,000 science.
    - Research speed 6 is now a Chrome analysis tech.
    - Worker robot speed 5 is now a Chrome analysis tech.
Version: 0.3.2
Date: 2026-01-05
  Compatibility:
    - "Flow Control" pipes are unlocked with "Fluid handling".
    - "Advanced Fluid Handling" pipes are completely reworked, only Tier 3 pipes can be unlocked.
    - Fixed "Constructron Continued" crashing on load.
    - Given a matching recipe to the combinator from Project Cybersyn.
    - Changed Factorissimo technologies to consistently require Iron analysis packs.
    - Changed ordering of storage tanks when "Packing Tape" is loaded to fix strange behaviour with robots.
    - "Cargo Ships" early recipes only need iron, and the later recipes that require steel are gated behind Steel analysis packs.
  Bugfixes:
    - Added code to hide IR3's technical surfaces from the Surfaces List when loading a 1.1 world.
    - Banned Quality modules from the Electric derrick.
    - Coal Liquefaction is now a Steel analysis tech again.
    - Nuclear fuel reprocessing tech now costs 1200 science.
    - Worker robot speed 3 and 4 are now Steel analysis techs.
    - Epic Quality now depends on Electroplating and Modules 2 techs.
Version: 0.3.1
Date: 2026-01-01
  Minor Features:
    - Compatibility with the Mech Armor mod.
  Changes:
    - Advanced mining drills can now be filtered.
    - Added circuit connector to electric large lamp from LargerLamps-2_0.
    - "Advanced furnaces" recipes now show up when selecting signals.
  Bugfixes:
    - Attempting a fix at underground pipes not connecting reliably when using Squeak Through.
    - Implemented "ignored_by_stats" conversion from old "catalyst_amount".
    - Quality is now checked by Transfer plates.
    - Quality is now implemented for Airship station filters. Expect a few bugs with this one.
Version: 0.3.0
  Minor Features:
    - The beginnings of Quality support. It isn't finished. Don't load this mod unless you really enjoy bugs and crashes.
  Bugfixes:
    - Alt-mode icons on crafting machines are drawn in the correct place.
    - Transmats now draw their names in the correct place with Alt-mode.
    - Quantum labs draw their modules in the correct place with Alt-mode.
    - "Photon torpedo" ammo category has the correct icon in Factoriopedia.
    - Fuel Manager no longer duplicates empty fuel items.
Version: 0.2.1
  Changes:
    - Deadlock transponder no longer stacks.
    - Added some command line options to apply-patches.sh to offer more control over the zipping/unzipping process.
  Bugfixes:
    - Fixed "Even Pickier Dollies" mod causing a crash with Deep Space Mining add-on.
Version: 0.2.0
  Major Features:
    - Added support for the "Deep Space Mining" add-on.
    - Added support for the "Inspiration" add-on. Expect a few bugs with this one.
    - That's all of the add-ons! All of Industrial Revolution 3 is now covered by the Patchset.
    - Added support for "Larger Lamps 2.0".
  Changes:
    - Launching the rocket no longer requires the satellite. A cheap "Deadlock transponder" item has been added to do this.
    - Clicking the book icon on the Manifesto title bar no longer takes a screenshot. I assume this is a debug feature that was left in.
    - Added some optional dependencies to the patchset for convenience.
  Bugfixes:
    - Automation 3 is back to being a blue science tech.
    - Removed circuit connections from stackers.
    - Fixed the invisible quantum lab in the menu simulation.
Version: 0.1.2
  Minor Features:
    - Added support for Git for Windows in the apply-patches.sh script.
  Changes:
    - Doubled the probability of spawning fissures.
    - Increased the probability of gem rocks tenfold.
    - Finding these crucial resources should be practical now.
  Bugfixes:
    - Fixed base productivity on the machines which had it.
Version: 0.1.1
  Major Features:
    - Added support for the "Forestry Combinators" add-on.
    - Added support for the "Airships" add-on.
    - Added support for the "Powered Loaders & Ingot Stacking" add-on.
  Changes:
    - Rubber trees are now less common.
  Bugfixes:
    - Big thanks to Macca75 for all of these reports!
    - Fixed an incompatibility with Alien Biomes when trying to generate rubber trees.
    - Fixed some technology icon overlays being the wrong size.
    - Fixed indicator lights on electric drills animating out of sync.
Version: 0.1.0
  Major Features:
    - Initial release.