Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
7 days ago
2.0
1.17K
Transportation Logistics Environment Mining Fluids Manufacturing Power

Changelog

Version: 1.0.2
Date: 2026-03-04
  Changes:
    - Hidden the "mirrored" Cryogenic plant recipes, because machines can now be flipped.
    - Changed some old technology code to not clobber third-party unlocks.
    - [LSA] Space Age's molten iron/copper are hidden, and the foundry recipes now use the IR3 fluids, except for "Casting steel" which takes Molten steel.
    - [LSA] Air Compressor and Air Purifier cannot be placed on space platforms.
  Compatibility:
    - Added compatibility for "AAI Signal Transmission".
    - Added compatibility for "Push Button" and "Nixie Tubes".
    - Mini Trains now creates additional recipes in the Steam age which create Rails, Train stops and Signals.
  Bugfixes:
    - Fixed all Tips & Tricks simulations (not including mini-tutorials).
    - The broken mini-tutorials have been disabled for now.
    - Fixed Ambient heat exchanger and Polluted water cleaner pipe connections being defined off-centre and causing issues with Squeak Through.
    - Airship "leg" collision masks have been removed.
    - Cleaned up some technology prototypes being invalid between stages.
Version: 1.0.1
Date: 2026-02-18
  Minor Features:
    - Heavy roller and Airships can now be controlled in Remote View.
    - Helium airships also have a built-in radar, if you want to do some scouting.
    - Transfer plates now interact with ground vehicles being remote-controlled. Spidertron and Airships are still ignored.
  Changes:
    - Made rubber trees spawn more consistently across the map and in bigger clusters to facilitate getting a first rubber farm.
    - Fluid pollution spill data is now declared as a "mod-data" prototype instead of "item", and supports different airborne pollutants.
    - [LSA] Turned on the Recycler by default in Space Age, since Fulgora is practically impossible without it.
  Compatibility:
    - Added integration for "Jetpack" mod, with new recipes. Jetpack 1 is now an Iron tech, and jetpacks can use any fuel accepted by vehicles.
    - Added a custom recipe for "Repair Turret" and tweaked some technology costs.
    - [LSA] Added support for "No More Quality" mod.
    - [LSA] Turned off the warning when loading with "Everything on Nauvis". I have no idea if this mod is fully playable.
  Bugfixes:
    - Removed Iron rod unlock from "Concrete 1" technology.
    - Prevented the Inventory filter GUI from stretching when other relative GUIs are present.
    - Fixed a crash when remote-driving a vehicle over a transfer plate.
    - Fixed the Fuel Manager shortcut becoming unavailable when leaving a remotely-controlled vehicle.
    - Fixed a crash when updating the Airship station GUI with a filter item.
  Info:
    - Added some documentation for a successor if I get run over by a bus.
    - Patches for the original "Black Rubber Belts" are now included in the event that the Remastered version is ever taken down.
    - You DON'T need to download the original, the Patchset still depends on "Black Rubber Belts - Remastered".
    - It's literally just "info.json" that needs to be changed, funnily enough.
Version: 1.0.0
Date: 2026-02-02
  Minor Features:
    - The IR3 Patchset is now in Release status!
    - Implemented the "Rail block colours" startup setting, which didn't do anything in the original IR3.
  Changes:
    - Heavy picket now has a built-in radar similar to Spidertron.
    - Scrapping recipes are now classed in Factoriopedia as "Recycling recipes". Due to a bug, this means I've had to hide all of them.
    - Removed more Explosives analysis packs from non-explosive technologies.
    - [LSA] Implemented rocket weights for all items.
    - [LSA] Implemented heating energy (for Aquilo) on all entities.
    - [LSA] Implemented surface conditions to prevent some entities from being placed on space platforms.
    - [LSA] Implemented an overlay icon for Stack inserters.
  Compatibility:
    - Tweaked Long Burner inserter definition when "More Long Inserters" is loaded.
    - Added a recipe and a unique icon for "Extra Long Handed Inserter" mod and placed it in "Inserters 2" technology.
    - Allowed "Nanobots3" to use the same integration as "Nanobots2".
  Bugfixes:
    - Fixed the particle trail for Heavy picket when moving over water.
    - Fixed multi-layered Scrapping recipe icons not being generated correctly.
    - Renamed "Stack inserter throughput" technology to "Bulk inserter throughput".
    - [LSA] Fixed loader-to-belt snapping for Turbo loaders.
    - [LSA] Added sounds to Turbo loaders and stackers.
    - [LSA] Stack inserter stacks to 100 like other inserters.
Version: 0.5.4
Date: 2026-01-26
  Changes:
    - Explosives analysis packs have been removed from many technologies that required it, to be more aligned with the original mod balance.
    - [LSA] Implemented Turbo loaders and stackers, they have no recipe.
  Compatibility:
    - Added support for "Mini Trains" mod, using the pre-green science configuration from "Early Mini Trains".
    - Altered "Cargo Ships" recipes based on the old "Industrial Cargo Ships" mod, and allowed the ships to use some additional IR3 fuel sources.
  Bugfixes:
    - [LSA] Satellite recipe now requires research when Space Age is enabled, and returns Cosmic analysis packs.
    - [LSA] Assembling machines now have the "pressing" category when Space Age is enabled.
    - [LSA] Attempted to compensate for mining drill status lights not glowing properly.
Version: 0.5.3
Date: 2026-01-22
  Changes:
    - Buffs to pumps have been removed. A startup setting has been added for those who want to use 2.0's new 1:10 ratio for water-to-steam.
    - "Electric steam", "Polluted water filtration" and "Geothermal steam" recipes are changed to match when the setting is active.
    - Rearranged some of IR3's recipe and technology code in the loading order, to make things more flexible for other mods. Hopefully this won't cause issues.
    - Silenced IR3's error reporting in the console log.
    - "Deadlock transponder" is removed when Space Age is loaded, because it is no longer useful.
  Compatibility:
    - Added custom recipes for "Afraid of the Dark" mod.
  Bugfixes:
    - Cubic press recipes have moved to the "ir-pressing" category to avoid conflicting with Space Age's "pressing" category.
    - "Coal liquefaction", "Logistic system" and "Uranium enrichment" have Space Age science packs removed.
    - IR3 resources are now grouped with Nauvis resources on map creation.
    - Attempted a fix for the Arc furnace not glowing when using Space Age.
Version: 0.5.2
Date: 2026-01-19
  Minor Features:
    - Space Age now loads with the Patchset, and you'll get a warning when you do it. This is for development only, absolutely NO balancing or integration has been done.
    - Added a setting to change the colour of the "No item" filter, the default is grey.
  Changes:
    - Lowered the spawn rate of gas fissures and gem rocks.
    - Rubber trees now have their own subgroup and entry in the Deconstruction planner.
    - Rubber trees have a new Factoriopedia simulation.
    - Added Factoriopedia simulations for ores.
    - Airship station plays a sound when you open its GUI.
    - Transmats now have the ability to teleport between supported surfaces. This only affects newly created surfaces.
    - Made Elevated rails recipes cheaper.
  Compatibility:
    - Re-added the old preset for "Milestones" mod.
    - Added more recipes for "Realistic Reactors Reborn".
    - Transmats can teleport between "Factorissimo" factories. This only works on new worlds.
  Bugfixes:
    - Using Pipette on ore patches no longer gives the "splitter-blocker" item.
    - Added item sounds to some items that were missing them.
    - Removed erroneous working sound from Airship station.
    - Fixed a crash when loading mods with trigger technologies.
    - Bullets will now collide with asteroids.
Version: 0.5.1
Date: 2026-01-15
  Minor Features:
    - Added inventory sounds for items and open/close GUI sounds for entities that were missing them.
  Compatibility:
    - Added custom recipes for "Nanobots: Early Bots 2.0".
    - Integration with "Valves Library" mod. Installing this mod will allow you to set the thresholds of IR3's valves.
    - Revisited recipes in "Cargo Ships" mod.
  Changes:
    - Copper offshore pump buff is now 2x instead of 4x.
    - Valves' flow speed has been halved.
    - The built-in "No More Trigger Technologies" code will only look for technologies from "base", so trigger techs added by other mods should now be unaffected.
  Bugfixes:
    - Dryland trees from "Alien Biomes" will now register with the forestry.
    - Cleared explosions and remnants entries from Factoriopedia.
    - Fixed IR3 chest Alt-mode icons being the wrong size.
Version: 0.5.0
Date: 2026-01-12
  Changes:
    - The IR3 Patchset is now in Beta status!
    - Buffed all offshore pumps and the inline pump by 4x, in the spirit of 2.0's changes to the water-steam ratio.
  Compatibility:
    - All technologies in "AAI Containers" require at least Steel analysis packs.
    - Added "Assault Rifle" back to "Military 3" technology and given it a custom recipe.
    - "Ballistic Missile" has custom recipes and increased technology cost.
    - Changed "Blueprint Shotgun" recipes and moved its items to be grouped with IR3's repair tools.
    - Added custom recipes for "Cheese's Concentrated Solar" mod.
    - Changed the recipe for "Cybersyn Combinator" mod.
    - Changed "Grappling Gun" recipes and techs to only require iron.
    - Added new recipes for "Logistic Train Network" mod.
    - Added a new recipe for the "Mammoth MK3" tank, and increased its technology costs.
    - Added a new recipe for "Shield Projector" mod.
  Bugfixes:
    - Inventory filter widget now supports Quality and fixed a crash.
    - Explosives technology now allows the deconstruction planner to mark cliffs.
Version: 0.4.2
Date: 2026-01-10
  Changes:
    - Made rubber trees eight times less frequent in the places where they spawn.
    - Gave the Cargo landing pad a suitable IR3 recipe, courtesy of Kamsta99.
    - Adjusted how modules are organised in various GUIs.
  Bugfixes:
    - Fixed IR3 map generator presets to match the 1.1 settings. They still use Lakes elevation.
    - Rubber trees now respond to their map settings.
    - Restored the border on tarmac tiles.
    - Ruby rocks can now appear on copper ore.
    - Alt-mode icons now draw correctly on top of Clockwork construction robots.
Version: 0.4.1
Date: 2026-01-08
  Changes:
    - Advanced mining drill now has a resource drain of 70%.
    - Adjusted the recipes and technology costs of Elevated Rails and the new circuit network items.
    - Added Explosives analysis pack requirements to some more advanced military techs.
  Bugfixes:
    - Fixed malformed noise expressions for fissures, which was causing Fossil gas not to generate.
    - Fixed tarmac being on the wrong layer when Alien Biomes is loaded.
    - Fixed a crash when transferring tool items with transfer plates.
Version: 0.4.0
Date: 2026-01-07
  Minor Features:
    - Added a startup setting to let you hide short pipe-to-ground items from GUIs.
  Changes:
    - Technologies won't increase in cost if they are preceded only by Inspiration's trigger techs.
    - Entity corrections have been moved from data-final-fixes to data-updates. Hopefully this should fix some mods like Bottleneck Lite.
    - Rocket control unit has been re-added and is required to make Rocket parts.
  Bugfixes:
    - Attempting to fix Squeak Through changing entities that it shouldn't be changing.
    - Fixed a crash when opening the Transmat GUI when only one transmat exists.
    - Fixed Inventory transfer hotkey not working when set to "Logistics providers".
    - Toggling valve state would empty fluids from behind it.
    - Manually unstacking item stacks caused a crash and didn't work with Quality.
    - Fixed "perceived_performance" property on some generators.
    - Fixed Arc furnace accepting Quality modules.
    - Fixed position of alert icons on Airships.
    - You can thank Macca75's eagle eyes for these technology tweaks.
    - Energy weapons damage research is now properly recognised by IR3.
    - Uranium mining tech now costs 1,000 science.
    - Research speed 6 is now a Chrome analysis tech.
    - Worker robot speed 5 is now a Chrome analysis tech.
Version: 0.3.2
Date: 2026-01-05
  Compatibility:
    - "Flow Control" pipes are unlocked with "Fluid handling".
    - "Advanced Fluid Handling" pipes are completely reworked, only Tier 3 pipes can be unlocked.
    - Fixed "Constructron Continued" crashing on load.
    - Given a matching recipe to the combinator from Project Cybersyn.
    - Changed Factorissimo technologies to consistently require Iron analysis packs.
    - Changed ordering of storage tanks when "Packing Tape" is loaded to fix strange behaviour with robots.
    - "Cargo Ships" early recipes only need iron, and the later recipes that require steel are gated behind Steel analysis packs.
  Bugfixes:
    - Added code to hide IR3's technical surfaces from the Surfaces List when loading a 1.1 world.
    - Banned Quality modules from the Electric derrick.
    - Coal Liquefaction is now a Steel analysis tech again.
    - Nuclear fuel reprocessing tech now costs 1200 science.
    - Worker robot speed 3 and 4 are now Steel analysis techs.
    - Epic Quality now depends on Electroplating and Modules 2 techs.
Version: 0.3.1
Date: 2026-01-01
  Minor Features:
    - Compatibility with the Mech Armor mod.
  Changes:
    - Advanced mining drills can now be filtered.
    - Added circuit connector to electric large lamp from LargerLamps-2_0.
    - "Advanced furnaces" recipes now show up when selecting signals.
  Bugfixes:
    - Attempting a fix at underground pipes not connecting reliably when using Squeak Through.
    - Implemented "ignored_by_stats" conversion from old "catalyst_amount".
    - Quality is now checked by Transfer plates.
    - Quality is now implemented for Airship station filters. Expect a few bugs with this one.
Version: 0.3.0
  Minor Features:
    - The beginnings of Quality support. It isn't finished. Don't load this mod unless you really enjoy bugs and crashes.
  Bugfixes:
    - Alt-mode icons on crafting machines are drawn in the correct place.
    - Transmats now draw their names in the correct place with Alt-mode.
    - Quantum labs draw their modules in the correct place with Alt-mode.
    - "Photon torpedo" ammo category has the correct icon in Factoriopedia.
    - Fuel Manager no longer duplicates empty fuel items.
Version: 0.2.1
  Changes:
    - Deadlock transponder no longer stacks.
    - Added some command line options to apply-patches.sh to offer more control over the zipping/unzipping process.
  Bugfixes:
    - Fixed "Even Pickier Dollies" mod causing a crash with Deep Space Mining add-on.
Version: 0.2.0
  Major Features:
    - Added support for the "Deep Space Mining" add-on.
    - Added support for the "Inspiration" add-on. Expect a few bugs with this one.
    - That's all of the add-ons! All of Industrial Revolution 3 is now covered by the Patchset.
    - Added support for "Larger Lamps 2.0".
  Changes:
    - Launching the rocket no longer requires the satellite. A cheap "Deadlock transponder" item has been added to do this.
    - Clicking the book icon on the Manifesto title bar no longer takes a screenshot. I assume this is a debug feature that was left in.
    - Added some optional dependencies to the patchset for convenience.
  Bugfixes:
    - Automation 3 is back to being a blue science tech.
    - Removed circuit connections from stackers.
    - Fixed the invisible quantum lab in the menu simulation.
Version: 0.1.2
  Minor Features:
    - Added support for Git for Windows in the apply-patches.sh script.
  Changes:
    - Doubled the probability of spawning fissures.
    - Increased the probability of gem rocks tenfold.
    - Finding these crucial resources should be practical now.
  Bugfixes:
    - Fixed base productivity on the machines which had it.
Version: 0.1.1
  Major Features:
    - Added support for the "Forestry Combinators" add-on.
    - Added support for the "Airships" add-on.
    - Added support for the "Powered Loaders & Ingot Stacking" add-on.
  Changes:
    - Rubber trees are now less common.
  Bugfixes:
    - Big thanks to Macca75 for all of these reports!
    - Fixed an incompatibility with Alien Biomes when trying to generate rubber trees.
    - Fixed some technology icon overlays being the wrong size.
    - Fixed indicator lights on electric drills animating out of sync.
Version: 0.1.0
  Major Features:
    - Initial release.