Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
1.38K
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Not my bug] 2 minor bugs with mod compatibility

10 days ago
(updated 10 days ago)

Found 2 minor bugs - nothing critical, just some mod compatibility issues:

  1. Nanobots: It refuses to insert modules into assemblers, chemical plants, and other machines. Here’s a screenshot of the error: https://i.postimg.cc/gcw3CKCM/2026_03_22_11_43_38_Factorio_2_0_73_cr2.png

  2. Helmod: It's impossible to select any recipe. Here’s the error screenshot: https://i.postimg.cc/bYK1ptPk/2026_03_22_11_43_38_Factorio_2_0_73_cr.png

10 days ago

The Nanobots issue affects Nanobots 2.0 specifically and also occurs in vanilla saves. Although my Compatibility page doesn't say it, the Patchset is also compatible with Nanobots 3.0. Whether you trust a mod that claims to be "AI-improved" is up to you, but I can confirm that it does insert modules properly.

I can't reproduce the issue with Helmod (although I did find a completely unrelated error in my testing), so you'll have to walk me through it, but I suspect this error is also not exclusive to the IR3 Patchset. I never formally tested Helmod for compatibility, but I know that Factory Planner works.

10 days ago

I didn't realize there was a Nanobots 3.0, I'll switch to that version and see if it fixes the module issue.
As for Helmod, don't worry about it. It’s not a big deal since it doesn’t really break your addon's logic. I haven't tried Factory Planner yet, so I’ll probably just give that a shot instead of troubleshooting Helmod.
Thanks for the quick response and for confirming the compatibility!

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