Nanobots: Early Bots 3.0


Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.

Content
18 days ago
2.0
2.02K
Logistic network
Owner:
MikdadAgasiev
Source:
N/A
Homepage:
https://mods.factorio.com/mod/Nanobots2
License:
MIT
Created:
2 months ago
Latest Version:
5.8.3 (18 days ago)
Factorio version:
2.0
Downloaded by:
2.02K users

Nanobots: Early Bots 3.0

Personal construction nanobots that work without roboport networks!

Build, repair, and defend your factory using portable nanobots that follow you everywhere. No logistics network required - just equip and go!


Key Features

Construction and Repair

  • Build ghosts and structures automatically
  • Auto-repair damaged entities
  • Tile placement automation
  • Full Factorio 2.0 quality support

Vehicle Automation

  • Auto-refuel vehicles
  • Automatic ammo management
  • Module installation

Auto-Defense System

  • Automatic turret ammo delivery - turrets never run out
  • Quality-aware prioritization (legendary/epic first OR save good ammo)
  • Separate settings for gun turrets vs artillery
  • Visual feedback with colored flying text
  • Ammo-specific sounds (small/large/artillery)
  • Wrong ammo warnings when incompatible ammo is loaded

Smart Automation

  • Combat Priority Mode - best ammo in combat, economy mode in peace
  • Auto-Enable on Combat - system turns on/off based on enemy presence
  • Statistics GUI (Alt+H) - session and lifetime stats with ammo breakdown
  • Adaptive Scanning - faster in combat, slower in peacetime (saves UPS)
  • Low/Empty charge warnings - configurable audio and visual alerts

Quick Start

  1. Research and craft Nano Emitter
  2. Craft Nano Construction Bots (or other nano ammo)
  3. Equip emitter in gun slot, ammo in ammo slot
  4. Press Alt+N to see your working area
  5. Press Alt+G to enable auto-defense

Hotkeys

  • Alt+N - Toggle area visualization (green square)
  • Alt+G - Toggle auto-defense
  • Alt+H - Toggle statistics GUI

Settings

Per-Player Settings

  • Turret refill thresholds (1-10 rounds or 25%/50%/75%/100%)
  • Delivery amount per refill
  • Ammo type priority (best/worst damage first)
  • Ammo quality priority (legendary first or save good ammo)
  • Combat Priority Mode and Auto-Enable toggles
  • Warning thresholds and intervals (10s / 30s / 1m / 2m / 5m / off)

Global Settings

  • Scan interval (performance tuning)
  • Max turrets per scan
  • Disable nanobots in logistic networks
  • Debug logging options

Performance (v5.8.0)

Megabase-optimized:
- Unified on_tick handler (3 to 1, ~30% less overhead)
- Removed log() I/O from hot loops
- Type-filtered entity search (up to 90% faster)
- Settings caching with 5-second TTL
- O(1) lookup tables for repair priority and damage tiers
- Adaptive scanning and smart multiplayer distribution


Compatibility

  • Factorio 2.0+
  • Space Age DLC
  • Space Exploration (remote view compatible since v5.8.2)
  • Quality system
  • Multiplayer
  • Most turret mods
  • Localization: EN / RU

FAQ

Many common questions and answers are available on the FAQ page.


Credits

Original mod by Nexela. Updated for Factorio 2.0 with new features.


TAGS (for mod portal)

construction, bots, nanobots, personal bots, turrets, ammo, auto-defense, quality, Space Age, 2.0


THUMBNAIL TEXT SUGGESTION

NANOBOTS 3.0 / Personal Bots / Auto-Defense / Quality Support / v5.8.3