Nanobots: Early Bots 3.0


Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.

Content
an hour ago
2.0
1.22K
Logistic network
Owner:
MikdadAgasiev
Source:
N/A
Homepage:
https://mods.factorio.com/mod/Nanobots2
License:
MIT
Created:
a month ago
Latest Version:
5.8.0 (an hour ago)
Factorio version:
2.0
Downloaded by:
1.22K users

Nanobots: Early Bots 3.0

Personal construction nanobots that work without roboport networks!

Build, repair, and defend your factory using portable nanobots that follow you everywhere. No logistics network required - just equip and go!


✨ What's New in v5.7.0

  • 📊 Statistics GUI (Alt+H) - Track turrets rearmed, ammo delivered, session duration
  • ⚔️ Combat Priority Mode - Auto-switch to best ammo when enemies nearby
  • 🔄 Auto-Enable on Combat - System activates when enemies detected
  • 📈 Adaptive Scanning - Faster in combat, slower in peacetime (saves UPS)
  • ⚠️ Low Charge Warnings - Audio + visual alerts when nano charges running low
  • 🟩 Accurate Visualization - Square area now shows actual working zone

🎯 Key Features

Construction & Repair

  • Build ghosts and structures automatically
  • Auto-repair damaged entities
  • Tile placement automation
  • Full Factorio 2.0 quality support

Vehicle Automation

  • Auto-refuel vehicles
  • Automatic ammo management
  • Module installation

Auto-Defense System

  • Automatic turret ammo delivery - Never run out!
  • Quality-aware prioritization (legendary/epic first OR save good ammo)
  • Separate settings for gun turrets vs artillery
  • Visual feedback with colored flying text
  • Ammo-specific sounds

Smart Automation (v5.7.0)

  • Combat Priority: Best ammo in combat, economy mode in peace
  • Auto-Enable: System turns on/off based on enemy presence
  • Statistics tracking: Session and lifetime stats with ammo breakdown

🎮 Quick Start

  1. Research and craft Nano Emitter
  2. Craft Nano Construction Bots (or other nano ammo)
  3. Equip emitter in gun slot, ammo in ammo slot
  4. Press Alt+N to see your working area
  5. Press Alt+G to enable auto-defense

Hotkeys:
- Alt+N - Toggle area visualization
- Alt+G - Toggle auto-defense
- Alt+H - Toggle statistics GUI


⚙️ Highly Configurable

Per-Player Settings:
- Turret refill thresholds (absolute or percentage)
- Ammo type priority (best/worst damage first)
- Ammo quality priority (legendary first or save good ammo)
- Combat automation toggles
- Warning thresholds and intervals

Global Settings:
- Scan interval (performance tuning)
- Max turrets per scan
- Debug logging options


🚀 Performance

Megabase-optimized:
- Type-filtered entity search (up to 90% faster)
- Settings caching (no per-tick reads)
- Adaptive scanning (adjusts to combat status)
- Smart multiplayer distribution


❓ Common Questions

Q: Turrets not refilling?
Check: Alt+G enabled → Alt+N shows turrets in range → You have ammo → Turret type enabled in settings

Q: Using wrong ammo?
Settings → Per Player → Ammo Type/Quality Priority

Q: Combat vs Auto-Enable - what's the difference?
- Combat Priority Mode = changes WHICH ammo (best in combat)
- Auto-Enable = turns system ON/OFF based on enemies

Q: Nanobots don't work when I have regular robots?
This is the "Disable nanobots in logistic networks" setting (Settings → Global). With it enabled:
- Personal roboport ON + robots = nanobots DON'T work
- Personal roboport OFF (Alt+F) + robots = nanobots WORK!
- Or disable the setting to always use nanobots

Q: Works on Space Age / Aquilo?
Yes! All planets and platforms supported.


📋 Compatibility

  • ✅ Factorio 2.0+
  • ✅ Space Age DLC
  • ✅ Quality system
  • ✅ Multiplayer
  • ✅ Most turret mods

🙏 Credits

Original mod by Nexela. Updated for Factorio 2.0 with new features.


Enjoy automated construction, repair, and defense! 🤖