Nanobots: Early Bots 3.0


Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.

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FAQ

Nanobots 3.0 - Quick Overview

Personal construction bots that work without roboport networks!

✨ What's New in v5.6.5

🚀 Megabase Performance

  • 90% faster turret scanning with type-filtered search
  • Settings caching - no per-tick config reads
  • Turret name caching - O(1) lookup for vanilla turrets

🔊 Audio Feedback

  • Ammo-specific sounds when delivering ammunition:
  • Small ammo (magazines): Light click
  • Large ammo (rockets, shells): Heavy clunk
  • Artillery shells: Deep thud

🐛 Bugfixes

  • Fixed settings cache initialization
  • Fixed sound playback for all turret types

🎖️ Auto-Defense System

  • Automatic turret ammo delivery within nanobot radius
  • Quality-aware: Choose to use best or worst quality ammo
  • Type priorities: Best damage first (uranium) or worst (basic magazines)
  • Visual feedback: Colored flying text shows deliveries
  • Hotkey Alt+G: Toggle on/off

⚙️ Smart Configuration

  • Separate settings for gun turrets vs artillery
  • Threshold: When to refill (1-10 rounds or 25%/50%/75%/100%)
  • Delivery amount: How much to deliver
  • Performance tuning: Scan interval and max per tick

🎮 Quick Start

  1. Craft Nanobot Emitter → Place in equipment grid
  2. Load with Ammo (higher quality = larger radius)
  3. Press Alt+N → See your nanobot radius
  4. Press Alt+G → Enable auto-defense
  5. Done! Turrets auto-refill within radius

🎯 Key Features

✅ Build ghosts automatically
✅ Repair damaged structures
✅ Deliver fuel/ammo to vehicles
✅ Auto-refill turrets with sound feedback
✅ Quality system support
✅ Space Age compatible
✅ Megabase optimized (90% faster)

🔧 Settings

Per Player:
- Gun Turrets: Threshold & Delivery
- Artillery: Threshold & Delivery (separate)
- Ammo Type Priority: Best/Worst damage first
- Ammo Quality Priority: Best/Worst quality first

Global:
- Log Level: off/standard/debug
- └─ Logs: Repair System
- └─ Logs: Auto-Defense System
- Scan Interval: 60 ticks (default)
- Max Per Tick: 5 (default)

❓ Common Questions

Q: Turrets not refilling?
- Press Alt+G to enable
- Check turret is within radius (Alt+N)
- Verify compatible ammo in inventory

Q: Wrong ammo delivered?
- Settings → Ammo Type/Quality Priority
- Choose best-first or worst-first

Q: Performance issues on megabase?
- v5.6.5 is 90% faster than previous versions
- Increase scan interval if needed
- Decrease max per tick

Q: No sound when delivering ammo?
- v5.6.5 includes bundled sound files
- Different sounds for small/large/artillery ammo

📊 Technical

  • Factorio 2.0 API compatible
  • Quality system integrated
  • Type-filtered entity search
  • Settings and turret name caching
  • Localized (EN/RU)

See full README.md for complete FAQ and troubleshooting!

Factorio 2.0+ | Space Age Compatible | MIT License