Industrial Revolution 3 Patchset for 2.0 (Unofficial, BETA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
3 days ago
2.0
455
Transportation Logistics Environment Mining Fluids Manufacturing Power

g The Big Space Age thread

3 hours ago

The Big Space Age Thread

Many of you have asked about getting the Patchset to work with Space Age, so let's grab the elephant in the room and put her in her own thread.

As I'm writing all of this out, it's becoming apparent how much work this will entail; it might not happen at all.

In order to implement this without turning the Patchset into a full-blown fork of IR3, I'd like to mainly focus on recipe changes, to be able to play through the vanilla Space Age experience with IR3's machines.

However, I don't know the IR3 recipes very well, so this will be a place to compile suggestions and notes from the community.

Rules

  • I'm only concerned about the four new vanilla planets and space platforms; any modded planets are irrelevant.
  • You should be able to crash-land on any planet but Aquilo (i.e. lose access to all space platforms) and be able to make the Rocket silo and escape. I'm willing to waver on this one.
  • Depending on other mods is fine. I was considering using Cupric Asteroids to get more mineral types in space. In that case, the Patchset would print an error on load w/o Cupric Asteroids.
  • Likewise, changing Space Age behaviour is acceptable. For instance, weakening asteroid resistances to allow more flexibility for IR3's turrets.

Recipes

  • In vanilla, the cost of a rocket is reduced to 1/20. Is this still sensible?
  • How will "Deep Space Mining" add-on work?
  • Are stackers redundant because of stack inserters?
  • Should Transmats teleport between planets? To space platforms?
  • Should Space science pack's recipe be the Space Age recipe, or the satellite recipe? It's possible to include both.

Space

  • Asteroid processing recipes would need new products.
  • What materials would you need to effectively supply turrets in space?
  • Should we keep platform restrictions, such as burner machines not working?
  • Water to steam has a 1:1 ratio, should ice chunks give more water?

Vulcanus

  • New molten metal from lava recipes.
  • Are coal and sulfuric acid enough to make all of the oil products?
  • Need to change Steam condensation to give more water.

Fulgora

  • Scrap recycling needs a new recipe. I don't want to go over 12 products.
  • Should the oceans produce another resource, like Fossil gas?

Gleba

  • New bacteria recipes will be needed. Perhaps breeding the bacteria to make hybrid types.
  • Stone isn't used too much in vanilla. Maybe increase the amount of stone and make it more useful.

Aquilo

  • Already reliant on imports. Is it okay to just leave Aquilo alone?

Technologies

  • Should base techs like Cliff explosives be relocated, or should they all stay on Nauvis?
  • Conversely, should any IR3 techs be relocated to other planets?

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