Trying for Rares but getting your smelters clogged up with Uncommons, that you can't even throw into infinite technologies because you don't have an entire duplicate factory for Uncommon inputs?
Then this mod is the solution for you! Take after the example of real-world manufactures with too many, too good items, and down-bin them by choosing to forget about their original quality and just treat them like lower-quality versions of themselves.
Adds 4 down-binners, which are chests that transform any item put into them into a lower-quality equivalent, down to the given cap.
Note Well
- Probably works on space platforms, but I don't actually have a save file with space access yet, so I haven't been able to test that.
- Down-binners and their effects are hard-coded to the default quality levels. Down-binners will have no effect on items with modded quality levels.
- As of 0.2.0, base and space-age items with inventory grids are excluded from being down-binned, to avoid the complications that would arise from that. Since none of these items are ingredients this should not compromise the function of this mod. However, this is presently a hard-coded list, so modded items with inventory grids will get down-binned if they enter a down-binner, and their contents deleted in the process.
- The way this mod works requires an item to be inside the down-binner for at least 1 tick. If loaders are added by a mod, they are sometimes able to bypass this. In that case, adding a filter to the outgoing loader for the desired quality will fix the issue.
To-Do
- Prevent down-binning from resetting spoilage and durability.
- Dynamically generated down-binners from quality levels to support modded qualities.