I've been having a read through of a few of the topics in in the Discussion, and in many cases, it feels very much like the focus is on getting IR3 to work with Space Age, which personally I agree with doing. As you've no doubt noticed, IR3 doesn't lend itself well to this. Recycling/Scrapping, Quality, Deep Spce Mining...etc.
Therefore, does it make any sense to perhaps have two patchsets?
- Vanilla 2.0 + El-Rail support, aka. "The classic IR3 experience", just in 2.0
- Space Age integrated, ie. makes several necessary design changes to its "plot", aka. those that integrate its flow into that of Space Age's progression with respect to smoothing the resource/item incompatibility hurdles that come with it. Choices such as disabling the Scrapper in favor of the the actual Recycler, or encouraging the player to bring tin with them, mine it from asteroids in space, or adding tin as a spoil-resource for iron and copper stromatolite on Gleba. As for Quality, yes, quite a few entities would need to be revisited, and given some compatible properties to utilize it.
Its a bit of a technical-debt timesink, but it would allow you to context-lock one such patchset to provide the arguably smaller and simpler Vanilla 2.0 experience, have that done, and then refocus on integrating for Space Age and co.