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Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
884
Transportation Logistics Environment Mining Fluids Manufacturing Power

g Generate new scrap recipes?

a month ago
(updated a month ago)

Hello! I'm trying to make Lighted Electric Poles + (LEP+) play nice with your IR3 patchset.
So far, I tinkered with LEP+ to make the mod create lighted variants of IR3 poles: I added a dependency in LEP+'s "info.json" file and renamed "data.lua" to "data-final-fixes.lua", otherwise the big wooden electric pole would prevent startup (due to their collision mask not being loaded yet).

However because of that, these new lighted IR3 poles don't have scrapping recipes.
I was wondering if there's a way to add scrapping recipes for them...? Maybe by calling the scrapping recipe file again somehow?
Preferably on LEP+'s end, I'd rather not modify IR3's code even further.

Any help would be appreciated :)
EDIT: so far, a quick and dirty call to the scrapping recipe generating file, at the very end of LEP+, works

a month ago

In the upcoming version (you can get it from Codeberg), I've moved all of the entity updates to the data-updates layer, and scrapping recipes remain in data-final-fixes.

So if you want to make changes, you should be able to do it in data-updates now if you depend on IR3.

a month ago

Very well! I'll suggest that to the current maintainer of LEP+ later

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