Science Difficulty Overhaul: Harder Science Packs


This mod add more complexity to science packs production.

Overhaul
7 hours ago
2.0
26
Factorio: Space Age Icon Space Age Mod
Planets Logistics Fluids Manufacturing
Owner:
Cubickman
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 days ago
Latest Version:
2.1.2 (7 hours ago)
Factorio version:
2.0
Downloaded by:
26 users

Science Difficulty Overhaul

Have you ever wished for a mod that would make manufacturing science packs more complex and challenging, without straying too far from the spirit of the game?

In that case, this overhaul is for you!
Science Difficulty Overhaul changes the recipe for all basic science packs and adds an extra one. The cost increases slightly, but it is in terms of complexity and production chains that the change is most noticeable. It consists of three customizable and complementary mods.
They're designed to work together, but can be played separately if you wish.


Harder Science Packs:

This mod change science packs recipes to make them a bit more challenging to produce, without relying on a simple cost multiplier (such as the x10 difficulty mods). The difference in cost compared with vanilla recipes is summarised in the Excel table below.
The other science packs (namely Space, Cryogenics and Promethium) are modified by my other mods. You can find them below under the ‘Compatibility’ section.


For maths lovers:

I’ve done quite a lot of maths and I think the result is fairly balanced. The recipes for production/utility packs now yield four packs instead of three to accommodate for the increase in cost. The table shows the cost increase per pack, without any productivity bonuses at any step:


Most changes can be customised in the settings !

-> WIP . . .


Compatibility


Future plans

  • Add settings for each science pack
  • Add compatibility with some mods
  • Add a setting for even harder recipe cost

I'm open to suggestions/ideas ;)


Wants more ?