SA Buildings Midgame Nerf


Small mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to 50%. These techs provide a +10% bonus and become available as you progress through the game.

Tweaks
5 hours ago
2.0 - 2.1
2
Factorio: Space Age Icon Space Age Mod
Manufacturing
Owner:
Cubickman
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
17 hours ago
Latest Version:
2.0.0 (5 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
2 users

Statement on AI: All my mods are created 100% without the use of AI.


SA Buildings Midgame Nerf

Small mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to 50%. These techs provide a +10% bonus and become available as you progress through the game. The final level (+50%) is unlocked on Aquilo.

  • The +50% bonus is great, and we all love it <3

But it makes SA buildings very powerful and can be unlocked quite early if you rush them. The "power spike" is huge.
So I thought about how to nerf it without taking away that feature.

And the solution is actually quite simple and effective. The nerf is applied during the mid-game without losing the potential in the end-game. The increase in productivity does not happen all at once, but is gradual per 10% steps as technologies are unlocked.


Available in the following languages:

  • English
  • Français

Future plans

  • Add a setting to change techs cost
  • Add a setting to make trigger techs instead of normal ones (like craft x of that pack)

I'm open to suggestions/ideas ;)


Credits

Thanks to LoupAndSnoop for the machine upgrades API mod (GNU GPLv3)


Wants more ?

You'll maybe like my other mods:
https://mods.factorio.com/user/Cubickman