Statement on AI: All my mods are created 100% without the use of AI.
SA Buildings Midgame Nerf
Small mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to 50%. These techs provide a +10% bonus and become available as you progress through the game. The final level (+50%) is unlocked on Aquilo.
- The +50% bonus is great, and we all love it <3
But it makes SA buildings very powerful and can be unlocked quite early if you rush them. The "power spike" is huge.
So I thought about how to nerf it without taking away that feature.
And the solution is actually quite simple and effective. The nerf is applied during the mid-game without losing the potential in the end-game. The increase in productivity does not happen all at once, but is gradual per 10% steps as technologies are unlocked.
Available in the following languages:
- English
- Français
Future plans
- Add a setting to change techs cost
- Add a setting to make trigger techs instead of normal ones (like craft x of that pack)
I'm open to suggestions/ideas ;)
Credits
Thanks to LoupAndSnoop for the machine upgrades API mod (GNU GPLv3)
Wants more ?
You'll maybe like my other mods:
https://mods.factorio.com/user/Cubickman