FluxWorks [Beta]


FluxWorks transforms Space Age into a complete industrial overhaul. Build more advanced factories with deeper production, powerful Flux systems, expanded progression, and a challenging new journey to the Shattered Planet.

Overhaul
12 hours ago
2.1
52
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power Storage

Changelog

Version: 0.2.6
Date: 2026-08-11
  Changes:
    - Changed Comminution into an early discovery unlocked by mining Stone; building its Crusher unlocks Sand Processing, and crushing Sand unlocks Glass Processing.
  Bugfixes:
    - Removed the Glass/Lab progression loop while retaining both Glass in the Lab recipe and the Crusher requirement for Sand production.
    - Removed Glass Lenses and Ceramic Insulators from the bootstrap Lab recipe.
    - Corrected progression reconciliation for alternate bootstrap recipes such as Silicon Beneficiation and Primitive Gunpowder Mixing.
Version: 0.2.5
Date: 2026-08-11
  Graphics:
    - Replaced the temporary stone and superconductor graphics for Sand and Glass with dedicated material icons supplied by FluxWorks Assets.
    - Added three inventory variations for Sand and applied the new material graphics to Sand Processing and Glass Processing research.
  Changes:
    - Raised the FluxWorks Assets requirement to 1.0.4 so the native Sand and Glass prototypes always load with their packaged graphics.
  Bugfixes:
    - Expanded validation for FluxWorks-owned generic materials and guaranteed Sand and Glass recipes independently of which mod supplies their item prototypes.
Version: 0.2.4
Date: 2026-08-10
  Changes:
    - Removed AAI Industry and replaced the former AAI material, machine, technology, and validation seams with native FluxWorks and vanilla progression.
    - Added AAI Loaders and AAI Containers as the two recommended logistics dependencies.
    - Restored the ordinary Lead Pipe, Lead Underground Pipe, and Lead Pump presentation; network-isolation details no longer replace their names or tooltips.
    - Removed the Skip burner stage startup setting and its alternate progression path.
  Balance:
    - Reworked the AAI Industry-free electric drill, control assembly, transformer core, flow regulator, hydraulic calibration, and Flux Quarry recipes around circuits, bearings, windings, and electric engines instead of generic combustion engines.
    - Changed broad production-machine integration from ordinary iron gears to FluxWorks Bearings and excluded the Captive Biter Spawner from that machinery tax.
Version: 0.2.3
Date: 2026-08-09
  Bugfixes:
    - Corrected icon-size declarations for the Petrochemical Facility, Reactive Powders, Bauxite Slurry Clarification, and Tin Ore Beneficiation so their sprites load successfully.
Version: 0.2.2
Date: 2026-08-09
  Bugfixes:
    - Removed the Solder Alloy and Bronze Plate furnace softlock by making both alloys available to ordinary smelting machines.
    - Moved Pressure Housing and Flow Regulator production out of endgame specialist machines and onto the green-science assembler lane.
    - Made crushed-ore processing a real yield upgrade over direct smelting instead of an equal or losing conversion.
    - Corrected Mineral Beneficiation prerequisites and artwork, Precision Ceramics prerequisites, duplicate component unlocks, and unrelated Logistics 2 unlocks.
    - Removed glass from Aluminum Beam production, added an explicit Rubber Sheet Flux value, and removed FluxWorks' duplicate AAI bulk-storage research.
    - Removed the later bronze requirement from the bootstrap steam engine.
    - Closed the Crusher, refined-silicon, and green-circuit progression loop by making basic silicon beneficiation available with the Crusher.
    - Prevented Refined Carbon from being selected automatically by fuel-burning furnaces by moving it to crusher processing.
    - Made Skip burner stage starts handcraft their first science packs, retain the vanilla burner miner and inserter, and use an unpowered offshore pump.
    - Removed stray early unlocks for regular silicon and chemical gunpowder so their later technologies are now authoritative.
  Progression:
    - Made Fluid Regulation a red-and-green-science technology and added it as a Railway prerequisite before trains consume Flow Regulators.
    - Established single research owners for Iron Beam, Steel Beam, Inline Filter, Leaded Circuit Contacts, Tinned Cable, and Solder Alloy.
    - Restored Automation to 10 red science packs without an electric-miner prerequisite.
    - Moved Liquid Ore Extraction directly after electric mining so water-fed mixed deposits are usable before oil processing.
    - Moved Primitive Gunpowder Mixing to the first Military technology and kept chemical Gunpowder Mixing on its later propellant research.
    - Kept the early silicon beneficiation route on the Crusher while the carbon-smelted silicon route remains on later electromechanical processing.
    - Restored the wooden pole as the cheap bootstrap option and kept the sturdier iron pole as the more material-intensive alternative.
  Compatibility:
    - Restored the lead pipe family, including its ingredients, appearance, and names, while retaining the separate copper network and removing iron pipes.
    - Hid AAI's automatic Burner Mechanics trigger from the technology tree so established saves do not gain an isolated completed node.
    - Kept third-party underground pipes on one connection category while FluxWorks machines continue to accept both isolated pipe networks.
    - Limited progression and recipe-complexity enforcement to FluxWorks-owned recipes so external vehicles, boilers, and overhaul recipes retain their own schedules and complexity.
    - Made Shattered Planet lightning placement accommodate compatible third-party collector conditions instead of rejecting them outright.
    - Avoided overflowing Factorio's localized-string parameter limit when other mods already provide unusually large item descriptions.
    - Added compatibility technology aliases for mods that identify custom science technologies by their science-pack prototype names.
  Changes:
    - Made Refined Silicon available in the Crusher, Industrial Furnace, and Arc Foundry instead of requiring one exclusive machine.
    - Clarified that lead and copper pipes are intentionally separate networks and do not connect directly to one another.
    - Rounded FluxWorks crafting times to quarter-second increments.
    - Moved Solid Fuel and water, hot-fluoroketone, and cold-fluoroketone barrels into the Chemistry tab.
    - Grouped salt with raw resources, placed both small electric poles together, and corrected mixed-deposit filter grouping and carbonic-deposit sprite-sheet handling.
    - Removed redundant Sparse, Standard, and Abundant startup profiles for resources; the world-generation frequency, size, and richness sliders now control resource patches directly.
  Graphics:
    - Unified all six crushed-ore icons around one detailed pile style and gave Elastomer Matrix a distinct reinforced-lattice silhouette.
Version: 0.2.1
Date: 2026-08-07
  Bugfixes:
    - Fixed Easy and Hard research-cost settings failing data-stage validation after correctly scaling finite FluxWorks technology costs.
    - Removed premature Cermet, Pressure Housing, and Flow Regulator requirements from early military, engine, and oil-extraction recipes.
  Compatibility:
    - Kept AAI Industry pumpjacks on their early engine, electric-motor, and bearing progression without pulling in later fluid-regulation research.
  Diagnostics:
    - Made research-program validation account for the selected cost profile and the final five-pack research-cost rounding pass.
Version: 0.2.0
Date: 2026-08-05
  Features:
    - Split early fluid logistics into lead and copper pipe, underground-pipe, and pump families that can run beside one another without connecting.
  Balance:
    - Audited more than 600 FluxWorks-owned or modified recipes and reduced ordinary recipes to six ingredient types or fewer.
    - Reworked orbital, planetary, reactor, combat, logistics, electrical, AAI Industry, and native FluxWorks recipes around representative assemblies instead of repeating their subcomponents.
    - Kept seven ingredients only for Promethium Science and Converged Quantum Processor recipes, where the width represents four independent planetary production lanes.
  Changes:
    - Removed the single-use Ceramic Wafer item and recipe, folded its ceramic role into Memory Die, and added a migration to Ceramic Insulators.
    - Restored Flux Harvester conversion recipes to the familiar destination-item graphics instead of crushed or processed variants.
    - Prevented broad compatibility from appending redundant generic motors to explicitly curated machine recipes.
  Bugfixes:
    - Fixed Easy and Hard Ion Storm presets failing a validator that assumed Normal-mode lightning energy.
    - Fixed Skip burner stage failing validation after it correctly bypassed Fluid Mining's hidden Basic Fluid Handling prerequisite.
  Diagnostics:
    - Tightened FluxWorks recipe complexity validation to six ingredients, with an explicit convergence exception.
    - Added complexity coverage for curated shared recipes and validation for both independent pipe networks.
Version: 0.1.4
Date: 2026-08-04
  Progression:
    - Moved Liquid Ore Extraction directly after Basic Fluid Handling as a 20-pack automation-science technology.
    - Kept Latex Polymerization on Polymer Chemistry so early fluid mining does not bypass plastic progression.
  Bugfixes:
    - Replaced Factorio's uranium-specific fluid-mining placement warning with a generic Fluid mining not researched message.
  Diagnostics:
    - Added regression coverage for Fluid Mining cost, prerequisites, science packs, and the mining-with-fluid capability.
Version: 0.1.3
Date: 2026-08-04
  Features:
    - Added the Skip burner stage startup setting, disabled by default, to hide burner technologies and begin with electrical infrastructure when enabled.
  Progression:
    - Removed seven reported bootstrap softlocks involving refined silicon, wet stone mining, power regulators, alumina refractory, oil refining, plastic, and advanced circuits.
    - Moved basic fluid handling, steam power, military, defenses, radar, lamps, and rail transport into practical early-game positions.
    - Reduced Electricity to 10 automation science packs and made the early steam path use short automation-science milestones.
    - Removed cryogenic science from Propellant Synthesis and Flux Catalysis.
    - Made crushed-ore smelting available with Ore Crushing and retired the redundant Dense Ore Smelting technology.
    - Retired the empty duplicate Precision Alloys technology and removed duplicate early unlocks.
    - Locked Promethium Impact Field mining behind Purple Flux extraction.
  Balance:
    - Simplified early boiler, railway, military, radar, wall, lamp, pole, refinery, solar-panel, and fluid-infrastructure recipes.
    - Increased rail recipe output and removed inappropriate advanced components from basic infrastructure.
    - Rounded FluxWorks research costs and times to clean increments of five.
  Changes:
    - Retired unused copper tubes and cleaned their remaining recipe references.
    - Separated bootstrap electricity unlocks from advanced fabrication components.
    - Ordered crushed ores consistently in the Intermediate Products crafting tab.
    - Prevented Industrial Methods and Systems Analysis science packs from being handcrafted.
  Graphics:
    - Replaced the mod thumbnail with the new four-color Flux gear over the Shattered Planet.
    - Replaced the Material Handling technology icons with distinct FluxWorks artwork.
    - Corrected the Acid Synthesis recipe icon to show sulfuric acid.
  Locale:
    - Added the missing Material Handling technology names and updated affected descriptions.
  Bugfixes:
    - Removed duplicate technology prerequisites when retired progression nodes converge on the same replacement.
    - Corrected coal crafting-tab placement, duplicate iron-beam unlocks, rubber-sheet valuation, and excessive Fluid Handling unlocks.
  Diagnostics:
    - Added regression checks for the reported softlocks, burner-stage setting, recipe ownership, unlock placement, and endgame Promethium mining gate.
Version: 0.1.2
Date: 2026-08-04
  Compatibility:
    - Limited the seven-ingredient complexity cap to FluxWorks-owned recipes so external overhaul recipes retain their intended complexity.
    - Applied exact curated ingredient boundaries to FluxWorks recipes while preserving ingredients supplied by other mods on shared recipes.
  Changes:
    - Streamlined the Origin Forge recipe to seven distinct ingredients.
  Diagnostics:
    - Reported all over-complex FluxWorks recipes in a single validation error.
Version: 0.1.1
Date: 2026-08-03
  Compatibility:
    - Preserved ingredients supplied by other mods when FluxWorks normalizes recipe complexity.
    - Excluded recycling processes when validating canonical Foundation manufacturing recipes.
Version: 0.1.0
Date: 2026-08-03
  Release:
    - First public release.