Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
21 days ago
2.0
57.8K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

g Difficult to produce enough plutonium to power reactor

3 months ago

Hello,

Thank you for an excellent mod!

I wanted to bring up an issue that I'm having with what would probably be mid game Cerys: I'm having trouble consistently producing enough plutonium to keep the reactor powered. Even having bootstrapped Plutonium Productivity 2 with a single lab and cryo plant producing the science, I can't seem to produce enough plutonium to keep the reactor powered enough to power 4 boilers connected to turbines and a heating pipe leading to one pumpjack harvesting lithium brine.

I have a really large setup similar to the first result on this page https://www.reddit.com/r/factorio/comments/1jxsh22/cerys_how_to_produce_plutonium/

I have 117 charging rods, most of which I handcrafted, and 300 boxes with uranium in the center. I have the inserter set to insert a single fuel cell only when reactor temp drops below 500, and recycle the spent cells with level 2 prod modules, and yet the reactor always powers down before i have 10 plutonium for the next fuel cell, even though my setup has at least two solar wind particles in contact with the uranium chests at all times. I have tried waiting to accumulate enough plutonium to craft several fuel cells at once so I can jump start the system but still eventually run out.

Is there something I'm missing here? It seems like I should be able to sustain the reactor with the robust setup I've built.

3 months ago

How many uranium-238 does each box carry?

3 months ago

Each box has over 30. I evenly distributed all the u-238 not used for science over the course of ~5 hours processing a full yellow belt of nuclear scrap.

3 months ago

Hello,

After bootstrapping up to acquiring cargo drops and importing 20,000 u-238 from Nauvis I was able to achieve net positive plutonium production! However, it does feel like there is a balance issue where it's a bit harder than it should be to consistently power the reactor. Even after looking up plutonium builds online, hand crafting a lot of charging rods, waiting for a lot of holmium and u-238 to accumulate from scrap, circuit controlling the fuel cell inserter, and using max prod wherever possible, and bootstrapping 3 levels of plutonium prod i was not able to maintain it safely.

a month ago
(updated a month ago)

i have try during 3-4h to make particule trap with logic circuit make flow, trap, gate but with any sensor too know particule position, direction, speed is realy hard and no option tu just disable pole exemple want make prison need disable gate but no polarise gate to put stuck particule out ..., with this patern with no logic have 3-5K plutonium per 3min mesured by circuit network if player see zone if no player see zone is realy random XD some time (300 other 50k XD) see amount of uranium in storage and belt on right.
https://imgur.com/a/clFLoeT

26 days ago
(updated 25 days ago)

_

26 days ago

reactor generate violet and grey particule note pink
https://i.imgur.com/V9XT55I.png

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