I think the cerys crusher is marked as a "space" crusher, which crushing industry (or perhaps Muluna, who knows lol) edited to allow for both land and asteroid recipes, as well as gave inate quality. The factorio modding community amazes me with how compatibility friendly many things are - the ease of marking items as a "base" resource is something ive seen a lot, where multiple planets will add gold, platinum, etc, and with just making sure to use the same tag BOOM instant compatibility. I do still have two types of glass though...
I also had a close call with Astroponics, though it felt a little more intentional. Needed to make lube with bioslurry, which needed liquid fertiliser, which was made in chemical plants, but the standard recipes didnt work on Cerys. Luckily, the fulgoran cryoplants had recipes that did work, just needed some piping.
I've just finished the tech tree, so am in the process of overhauling Cerys with bots and green belts, though admittedly power is gonna be an issue. Im admittedly struggling to find an optimal way to direct the particles - the particles the reactor shoots out doesnt seem to affect uranium in the same way, just passes them by, is that intentional?
Cerys has been a fun side excursion from the big planets, though holmium and engine productivity make me very excited for endless research, and i dont even need to send the science away! Am debating whether or not the special reactor and artillery will be worth exporting given the delicate balance of plutonium.