Oh you're absolutely right, I mixed up some words resulting in something that made little sense if taken to the letter, glad you could read around my fumbling mind's errors :) I meant to write fission reactors, of course!
I did explain myself poorly. Cerys itself or the progress on it was never gated as you say, only the (optional) reward, which to me is in this situation the major pull with a Fulgora start (personal solar panel limitation for power armors, very bad). On second thought, I don't think that the Nuclear Science mod has any impact on this anyway, as I might misremember the 2.0 vanilla uranium tech chain; I guess it always required you to mine uranium to unlock the chain. I mistakenly attributed that to the Nuclear Science mod (was still thinking in 1.0 tech unlocks).
Thank you for sorting through my muddy message and thank you very much for the change. I just updated and that indeed solves the issue -- Cerys and it's rewards can now be unlocked in any order with APS, which makes it a lot more interesting in my opinion! Unlocking plutonium ammo and plutonium fuel before the prerequisite uranium ammo and uranium fuel to craft it is a non-issue in my opinion, so all good. What really matters is that the portable mixed-oxide reactor is now available without going to Nauvis first.
Have a great day (: