Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
4 days ago
2.0
36.4K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

g Cerys made me realize I'm not that smart

2 months ago

So I've been stumbling through Cerys. I think my current play time is ~140 hours on my current file. At least 15 of that has been me stuck on Cerys as I slowly piece together what my small brain seems to understand about this mod.

I'm struggling to produce and or hold power because I can't make anything besides more solar, and accumulators are apparently "not wanted around these parts", along with a lot of the other ways to create power.

I have barely been able to get as far as I have based on connecting what dots I uncover. I don't know how to produce a ton of resources as space is limited, power is limited, and even with 6/7 levels of productivity research, my recyclers are just slow.

I have most of the planet uncovered, but:

I have no way to spread heat beyond the towers, so I can't unfreeze the brine on the east side of the moon.
I can't seem to have a way to produce any reasonable amount of materials.
I'm stuck with red belts, and the trickle of materials I get.
I can't even get to the point to make the science as I have no materials.

I'm frustrated because I clearly understand the challenge of this place is a mix of Fulgora and Aquilo, maybe toss in some space platform, but I don't see the forest through the trees.

It's a great mod, but at this point I'm thinking of just giving up and cheating in a rocket to leave and never return. Cerys has defeated me the same way Gleba defeated me and made me just slap down a blueprint of a self sufficient base. Clearly the two places are relatives.

I'm clearly too smooth brain to overcome Cerys.

2 months ago
(updated 2 months ago)

I can provide some gameplay tips for your journey.

  • Charging rods function as accumulators. This is crucial to notice so we advertise loudly, but occasionally people miss this.
  • You can readily make modules on Cerys, including efficiency modules.
  • Power is intended to be a constraining factor until you reach a certain point in the game.
  • The nitrogen-rich mineral processing recipe is a strong way of making iron.
  • You are never trapped on Cerys as you can always use the teleporter entity. (If you don’t have it, update your game version to v3.)

If you’re using the Fulgoran crushers, note they consume a bit more power than intended — a patch will be out for that soon.

2 months ago

I appreciate the response.

I am already using all of the charging rods I could gather from the moon, and I think their crafting is locked behind research because I don't recall being able to craft them anywhere.

I had completely forget I could craft modules in regular assemblers because frankly I've only crafted them ones I got the fulgora machine, so I discounted using them. That's 100% on me.

Power has always been a bit of a bugger for me.

I think I have 3/4 plants making the light oil to make the gas to make the sulfur into acid, it's just miserably slow going. Again, I think modules would have helped there given the abundance of mod slots I saw in them.

I always keep my mods updated but I'll double check.

Again, thanks for responding. As much as I love factorio, it alone as proven why I never went into engineering for school lol

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