Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
5 days ago
2.0
36.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

b Voiding items off the edge

7 months ago

Because the moon is so small, its actually possible to fairly easily just throw overproduction off the edge.
Basically the same mechanic as on a space platform.

Not sure if its intended, but I feel like its not as it can trivialize some of the logistical issues on Cerys.
Mainly, it makes recycling overproduction to void it not needed unlike Fulgora.

If not intended, maybe make 2-3 blocks from the edge permanently frozen so inserters cant be placed there.

7 months ago
(updated 6 months ago)

It's intended. You raise a good point, voiding complex items by recycling is nontrivial and we're missing out on some gameplay.

I'd love more feedback from players on whether this feature is neat or cheap.

EDIT: Voiding off the edge was removed in a later update.

7 months ago

While recyclers are nontrivial the only real cost is a bit of electricity and a few resources into a chain of recyclers. Once power is trivial, the difference in voiding by recycler or spacing becomes trivial enough that I say leave it. It is equivalent to voiding in lava. The real power is in the voiding, not the method.

7 months ago
(updated 7 months ago)

While recyclers are nontrivial the only real cost is a bit of electricity and a few resources into a chain of recyclers. Once power is trivial, the difference in voiding by recycler or spacing becomes trivial enough that I say leave it. It is equivalent to voiding in lava. The real power is in the voiding, not the method.

I disagree on that.
Recyclers come with a logistical issue of space. Something like red circuits requires multiple rounds of recycling, or several recycles. This is actually a very big issue on Cerys as its so small and has the cold mechanic and immovable structures. so voiding directly into space does trivialize a lot of the challenge.
Vulcanus allows voiding into lava because doing so does is essential to not break game chains, as voiding stone would be impossible unless a player goes to Fulgora first for the recyclers.

It's intended. You raise a good point, that voiding complex items by recycling is nontrivial, and we're missing out on some gameplay.

I'd love more feedback from players on whether this feature is neat or cheap.

If its intended, then perhaps a way of making it harder to achieve or use? so not having as many radiators that reach all the way to the edge.
or restricting it to long inserters as they are much slower then stack and bulk inserters (not sure if technically feasible with the game code)?
or somehow restrict it to specific items that can be thrown off, like just the basic plates and plastic?
or introduce a chain with methane that burns items off as a type of different voiding that returns nothing back?

7 months ago

Recyclers come with a logistical issue of space. Something like red circuits requires multiple rounds of recycling, or several recycles. This is actually a very big issue on Cerys as its so small and has the cold mechanic and immovable structures. so voiding directly into space does trivialize a lot of the challenge.

That is a fair point, but running belts to the edge have similar issues with the cold and taking up space if perhaps not to the same degree.

Plus, part of what is fun in Factorio is having the freedom to choose your own path and expression within the options available. Different people will choose different ways to express design. Not everything has to be the hardest way. Hard and complex can be fun, I have finished a full angel-bob run pre 1.0, but a simple answer that still takes planning mixed in is also fine.

7 months ago

That is a fair point, but running belts to the edge have similar issues with the cold and taking up space if perhaps not to the same degree.

Plus, part of what is fun in Factorio is having the freedom to choose your own path and expression within the options available. Different people will choose different ways to express design. Not everything has to be the hardest way. Hard and complex can be fun, I have finished a full angel-bob run pre 1.0, but a simple answer that still takes planning mixed in is also fine.

That's also a fair point, but I think the best solution is something that balances both approaches.

Right now, you can obviously go the recycler route, but why would you if you can just direct runoff production to the edge? All it costs is a few well placed radiators or (heat pipes at a later stage), a few belts, and the electricity costs of inserters. It takes much less building space and power in a mod that restricts you with building space and power.

6 months ago
(updated 6 months ago)

After consulting with Discord, I've changed my mind on this and decided to make edge-voiding impossible on newly generated Cerys maps.

This is partly for gameplay purposes and partly for 'realism', since this region would have gravity.

New response