Getting consistent crashes while trying to generate Aquilo surface with this mod enabled, regardless of map seed or settings, even with a fresh surface in the editor. Some basic terrain tiles manage to generate and render, until everything freezes and then crashes while decoratives are being placed. Cerys itself generates just fine, it seems to be only Aquilo giving me issues.
Pretty much the only relevant looking hint i'm getting from the crash log is this:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51687374)
00007FFC51687374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5205CC91)
00007FFC5205CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
181.119 Error TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing.
181.119 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
181.119 Error CrashHandler.cpp:190: Map tick at moment of crash: 4316
181.195 Info CrashHandler.cpp:318: Executable CRC: 2137041080