Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
4 days ago
2.0
36.5K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

i Robot power usage 20x?

8 months ago

Why drones power usage only miserable x20? I'd make it x100500 like you know, drone appears and immediately falls to your feet, so you'd be 100% sure player would collect all the scrap by hands.

Jokes aside, I guess you wanted to make it somewhat challenging like nothing to do there without legendary drones, but anyway, even Aquilo has x5

[deleted message]
[deleted message]
8 months ago
(updated 8 months ago)

Ah, I see the issue. The power multiplier is not controlled by this mod, as it is calculated by an in-game undocumented formula. I shall ask if it can be changed.

Deleted our previous two messages so readers can cut to the chase.

8 months ago
(updated 8 months ago)

I heard a rumor Wube will likely decouple robot power from surface properties in the future.

8 months ago
(updated 8 months ago)

Okay. Thank you. But this is no longer an issue for me.

After a while I found that I experience incredible frustration bordering with suffocation from playing this mod. So I uninstalled it. Basically you took the worst things from Aquilo and made it even worth with no ability to drop supplies from your mothership unless you actually walk the whole tech tree. And by that time your biggest desire would be to get the hell out of that planet leaving nothing behind.

I appreciate your work and fully admit that this mod is polished, well-organized and contains many complicated things, which makes it basically a state of art from dry technical point of view, but it's not for everyone. Particularly such pussy as myself didn't manage to beat it.

8 months ago

Thanks for your feedback. What would you change to make the mod more enjoyable?

8 months ago
(updated 8 months ago)

Well, as I said earlier it's incredibly frustrating that you cannot drop supplies from the beginning. For most players their ship is a dear entity which you work towards a lot to make it dependable helper for any situation you might get into while being in space. Essentially cutting it off leaving player with their bare hands alone on a planet where nothing works is a bit of shock. I tried to search settings to turn that behavior off but I didn't find any.

Second part is that lightning rods. I tried to put them in different shapes and orders, altered positive/negative toggles thinking it's something to do with with that magnetic field accent of the planet but it took me a while to realize it's not a generator, but just a fancy looking accumulator while your first power is actually solar panels that you mine from the scrap (probably I didn't understand the whole mechanics, but it's misleading that it looks like Fulgorian lightning rod but does not generate any current)

Well, and third one is actually about heating towers, I would increase their temperature buffer to 1000 because 200 is too low which makes any significant gap in solid fuel supply too punishable. 1000 degree buffer would increase idle window so you have some time to solve a problem with fuel supply.

Speaking of fuel, why limit those towers to solid fuel only? Aquilo's goal is to make rocket fuel production ASAP so you got steady dependable and essentially infinite heat source while on Cerys solid fuel is finite minable resource and later on you have to import it constantly.

Again, I highlight, I didn't finish this mod and many (if not all) my assumptions might be redundant or incorrect, but this is my early impression.

And again, no shame or bullying, this mod is well done and represents fascinating idea, just not as casual as to my liking, but this is solely my personal problem

8 months ago

I would agree that you should let accumulators be accumulators and not lightning rods reskin, it was also confusing for me
the one thing I thought when playing this, was "what a shame I can't use asteroid grabbers" it just calls for it, maybe you even planned for it

8 months ago

@overcl0ck I gave attempt #2 for this mod and I can tell that those rods are not just accumulators, they are made so on purpose. Also you could simply shoot asteroids using your gun or even make a gun turret. Your bots will collect them so you can insert them into crushers later on

8 months ago

not just accumulator? ok I missed something then
I did the bot thing, I also made some space platform on the edge to let asteroid crash into them, but it would be simpler to use the space age machine, it's just a thought though

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