Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Version: 0.1.0 Date: 2023.15.02 Balancing: - Included Nuclear Rebalance Mod in dependancies
Version: 0.0.9 Date: 2023.15.02 Balancing: - Recipie Dependancies - Added biomass Loot to worms - Iron Recipe Increased to yield 5 iron ore - Copper Recipe yields 2 copper - Map Preset Size parameter now defaults to 1 as slightly larger nests reduce travel time, while still being clearable early
Version: 0.0.8 Date: 2023.11.02 Balancing: - Further reduced Technology costs of some essential machinery to speed up early game - Slightly increases Biomass seperation dead tissue yield - Slightly increased Mutagen Yield - Stone recipe changed to 1 dead + 1 mutagen = 2 stone - Iron recipe changed to 2 dead + 2 mutagen = 3 iron
Version: 0.0.7 Date: 2023.11.02 Balancing: - Minor Adjustments
Version: 0.0.6 Date: 2023.1.02 Balancing: - Biomass deposit are now scaled by spawner health to better accomodate rampant units
Version: 0.0.5 Date: 2023.08.02 Features: - Logistics Artillery replace Bulk Teleporters mod in purpouse, they are more fun in every way. Balancing: - Changed Empty Cargo Shell Recipe to 1 steel plate, 1 solid fuel, to make it more sustainable than default Changes: - Added item group for cargo shells so they dont clutter up ammo even more.
Version: 0.0.4 Date: 2023.08.02 Balancing: - Changed some dependancies to optional - Decreased chance for living tissue from biomass seperation recipe slightly
Version: 0.0.3 Date: 2023.07.02 Balancing: - Added Bulk teleporter mod - Increased Big Electric pole wire reach to 64x64 - Increased chance for living tissue from biomass seperation recipe - Chemical plants now unlock at automation-2 to further speed up early game
Version: 0.0.2 Date: 2023.06.02 Balancing: - Increased ammount of starting items to speed up the early game