Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Version: 0.1.0
Date: 2023.15.02
Balancing:
- Included Nuclear Rebalance Mod in dependancies
Version: 0.0.9
Date: 2023.15.02
Balancing:
- Recipie Dependancies
- Added biomass Loot to worms
- Iron Recipe Increased to yield 5 iron ore
- Copper Recipe yields 2 copper
- Map Preset Size parameter now defaults to 1 as slightly larger nests reduce travel time, while still being clearable early
Version: 0.0.8
Date: 2023.11.02
Balancing:
- Further reduced Technology costs of some essential machinery to speed up early game
- Slightly increases Biomass seperation dead tissue yield
- Slightly increased Mutagen Yield
- Stone recipe changed to 1 dead + 1 mutagen = 2 stone
- Iron recipe changed to 2 dead + 2 mutagen = 3 iron
Version: 0.0.7
Date: 2023.11.02
Balancing:
- Minor Adjustments
Version: 0.0.6
Date: 2023.1.02
Balancing:
- Biomass deposit are now scaled by spawner health to better accomodate rampant units
Version: 0.0.5
Date: 2023.08.02
Features:
- Logistics Artillery replace Bulk Teleporters mod in purpouse, they are more fun in every way.
Balancing:
- Changed Empty Cargo Shell Recipe to 1 steel plate, 1 solid fuel, to make it more sustainable than default
Changes:
- Added item group for cargo shells so they dont clutter up ammo even more.
Version: 0.0.4
Date: 2023.08.02
Balancing:
- Changed some dependancies to optional
- Decreased chance for living tissue from biomass seperation recipe slightly
Version: 0.0.3
Date: 2023.07.02
Balancing:
- Added Bulk teleporter mod
- Increased Big Electric pole wire reach to 64x64
- Increased chance for living tissue from biomass seperation recipe
- Chemical plants now unlock at automation-2 to further speed up early game
Version: 0.0.2
Date: 2023.06.02
Balancing:
- Increased ammount of starting items to speed up the early game