This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Before you report bugs, improvements or feature-wishes then please read the FAQ section first. There are instructions on how you properly report bugs which will improve the likelihood that your reported bug gets fixed quicker.
1.4.10 is incomapible with SE mod
posted by
OdessaKwinn
11 hours ago
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Bugs |
0
last message by
OdessaKwinn
11 hours ago
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Player and Deconstruction planner cannot mark ruins for removal
posted by
ExileFox
3 days ago
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Bugs |
4
last message by
ExileFox
a day ago
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Let inoperable turrets be mined
posted by
ExileFox
3 days ago
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Ideas & suggestions |
1
last message by
roland77
3 days ago
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[SOLVED] option to "disable turret spawning" or turn them neutral/friendly when ammo runs out
posted by
ExileFox
20 days ago
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Ideas & suggestions |
7
last message by
roland77
5 days ago
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[INFO-REQUESTED] control.lua:280: attempt to index field (a nil value)
posted by
reeverdark
a month ago
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Bugs |
7
last message by
roland77
15 days ago
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[DUPLICATE] control.lua:280: attempt to index field '?' (a nil value)
posted by
FRESKYthefresh
2 months ago
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Bugs |
7
last message by
roland77
a month ago
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[WONT-FIX] Non recoverable error
posted by
lowres01
3 months ago
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Bugs |
8
last message by
roland77
2 months ago
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Breaking changes in upcoming 1.4.x releases
posted by
roland77
3 months ago
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Announcements |
0
last message by
roland77
3 months ago
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[FIXED] spawning.lua:408: size='small' is not found in spawn_chances table
posted by
Moonwolfhunter
3 months ago
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Bugs |
12
last message by
roland77
3 months ago
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[FIXED] attempt to index field 'spawn_chanes' (a nil value)
posted by
lowres01
3 months ago
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Bugs |
6
last message by
roland77
3 months ago
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[INVALID] Raised an unrecoverable error
posted by
LeoPok
3 months ago
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Bugs |
2
last message by
roland77
3 months ago
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[FIXED] ruinset_name='base' is not registered with this mod.
posted by
sidfu1
3 months ago
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Bugs |
8
last message by
roland77
3 months ago
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[CONSIDERATION] Got a ruin with water spawn on Vulcanus
posted by
gergelypolonkai
9 months ago
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Bugs |
17
last message by
roland77
3 months ago
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[FIXED] on_tick: LuaEntity API call when LuaEntity was invalid.
posted by
XenonDerMico
4 months ago
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Bugs |
7
last message by
roland77
3 months ago
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[FIXED] Raised an unrecoverable error
posted by
bigyu
4 months ago
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Bugs |
38
last message by
roland77
3 months ago
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[FIXED] util.safe_insert_fluid() invalid and crashing logic
posted by
Silly_Warlock
4 months ago
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Bugs |
4
last message by
roland77
3 months ago
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[FIXED] Kaboom while exploring the map
posted by
ByloPL
4 months ago
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Bugs |
16
last message by
roland77
4 months ago
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[FIXED] Ruins can have no entities but you are blocking them
posted by
Silly_Warlock
4 months ago
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Bugs |
1
last message by
roland77
4 months ago
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[FIXED] Bugs in ruin size randomization and clear_area() debug
posted by
Silly_Warlock
4 months ago
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Bugs |
6
last message by
roland77
4 months ago
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Detailed Changes Info
posted by
Sacredanarchy
4 months ago
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General |
29
last message by
Keysivi
4 months ago
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[DONE] Space age compat
posted by
HarroldSaxon
9 months ago
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Ideas & suggestions |
11
last message by
roland77
4 months ago
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error
posted by
firemonster2112
11 months ago
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General |
2
last message by
roland77
4 months ago
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The Other Ruins Mod
posted by
MerryMalfunctioning
5 months ago
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General |
2
last message by
roland77
4 months ago
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Error:on_tick (ID 0)
posted by
Hoochie
9 months ago
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Bugs |
11
last message by
Keysivi
9 months ago
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I may update fortress ruins
posted by
Sacredanarchy
11 months ago
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General |
1
last message by
zyeborg
11 months ago
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Map creation failed
posted by
Fallenangel019
11 months ago
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Bugs |
1
last message by
Keysivi
11 months ago
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