This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Before you report bugs, improvements or feature-wishes then please read the FAQ section first. There are instructions on how you properly report bugs which will improve the likelihood that your reported bug gets fixed quicker.
[CONSIDERATION] Got a ruin with water spawn on Vulcanus
posted by
gergelypolonkai
1 year, 4 days ago
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Ideas & suggestions |
19
last message by
roland77
23 days ago
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Incompatible API changes with 1.5.x
posted by
roland77
24 days ago
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Announcements |
0
last message by
roland77
24 days ago
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[INVALID] lua/events.lua:9: attempt to index field '?' (a nil value)
posted by
roland77
a month ago
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Bugs |
1
last message by
roland77
a month ago
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[FIXED] Failed to load mods: ruins-claim-tool.png not found
posted by
agentid36
a month ago
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Bugs |
12
last message by
roland77
a month ago
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[FIXED] Unknown key: "mod-setting-name.ruins-spawn-tick-distance"
posted by
techwolf359
a month ago
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Bugs |
5
last message by
roland77
a month ago
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[ABANDONED] control.lua:280: attempt to index field (a nil value)
posted by
reeverdark
4 months ago
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Bugs |
8
last message by
roland77
a month ago
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Question regarding planet mods
posted by
Kryzeth
a month ago
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Ideas & suggestions |
3
last message by
roland77
a month ago
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[FIXED] surfaces.lua:57: name='Vault' is already added to storage.excluded table
posted by
toynbeeidea
2 months ago
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Bugs |
2
last message by
roland77
2 months ago
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[FIXED] spawning.lua:392: Array 'ruins' is empty
posted by
gizzum
2 months ago
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Bugs |
3
last message by
roland77
2 months ago
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Use more than one ruin-set in spawning process
posted by
roland77
2 months ago
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Ideas & suggestions |
0
last message by
roland77
2 months ago
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Player and Deconstruction planner cannot mark ruins for removal
posted by
ExileFox
2 months ago
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Bugs |
5
last message by
roland77
2 months ago
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[FIXED] 1.4.10 is incomapible with SE mod
posted by
OdessaKwinn
2 months ago
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Bugs |
3
last message by
roland77
2 months ago
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Let inoperable turrets be mined
posted by
ExileFox
2 months ago
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Ideas & suggestions |
1
last message by
roland77
2 months ago
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[SOLVED] option to "disable turret spawning" or turn them neutral/friendly when ammo runs out
posted by
ExileFox
2 months ago
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Ideas & suggestions |
7
last message by
roland77
2 months ago
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[DUPLICATE] control.lua:280: attempt to index field '?' (a nil value)
posted by
FRESKYthefresh
4 months ago
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Bugs |
7
last message by
roland77
4 months ago
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[WONT-FIX] Non recoverable error
posted by
lowres01
5 months ago
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Bugs |
8
last message by
roland77
5 months ago
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Breaking changes in upcoming 1.4.x releases
posted by
roland77
5 months ago
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Announcements |
0
last message by
roland77
5 months ago
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[FIXED] spawning.lua:408: size='small' is not found in spawn_chances table
posted by
Moonwolfhunter
5 months ago
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Bugs |
12
last message by
roland77
5 months ago
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[FIXED] attempt to index field 'spawn_chanes' (a nil value)
posted by
lowres01
5 months ago
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Bugs |
6
last message by
roland77
5 months ago
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[INVALID] Raised an unrecoverable error
posted by
LeoPok
6 months ago
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Bugs |
2
last message by
roland77
5 months ago
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[FIXED] ruinset_name='base' is not registered with this mod.
posted by
sidfu1
6 months ago
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Bugs |
8
last message by
roland77
5 months ago
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[FIXED] on_tick: LuaEntity API call when LuaEntity was invalid.
posted by
XenonDerMico
6 months ago
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Bugs |
7
last message by
roland77
6 months ago
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[FIXED] Raised an unrecoverable error
posted by
bigyu
6 months ago
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Bugs |
38
last message by
roland77
6 months ago
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[FIXED] util.safe_insert_fluid() invalid and crashing logic
posted by
Silly_Warlock
6 months ago
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Bugs |
4
last message by
roland77
6 months ago
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[FIXED] Kaboom while exploring the map
posted by
ByloPL
6 months ago
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Bugs |
16
last message by
roland77
6 months ago
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[FIXED] Ruins can have no entities but you are blocking them
posted by
Silly_Warlock
6 months ago
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Bugs |
1
last message by
roland77
6 months ago
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[FIXED] Bugs in ruin size randomization and clear_area() debug
posted by
Silly_Warlock
6 months ago
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Bugs |
6
last message by
roland77
6 months ago
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Detailed Changes Info
posted by
Sacredanarchy
6 months ago
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General |
29
last message by
Keysivi
6 months ago
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[DONE] Space age compat
posted by
HarroldSaxon
11 months ago
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Ideas & suggestions |
11
last message by
roland77
6 months ago
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error
posted by
firemonster2112
1 year, 1 month ago
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General |
2
last message by
roland77
6 months ago
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The Other Ruins Mod
posted by
MerryMalfunctioning
7 months ago
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General |
2
last message by
roland77
6 months ago
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Error:on_tick (ID 0)
posted by
Hoochie
11 months ago
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Bugs |
11
last message by
Keysivi
11 months ago
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I may update fortress ruins
posted by
Sacredanarchy
1 year, 1 month ago
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General |
1
last message by
zyeborg
1 year, 1 month ago
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Map creation failed
posted by
Fallenangel019
1 year, 1 month ago
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Bugs |
1
last message by
Keysivi
1 year, 1 month ago
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