Abandoned Ruins - Updated (core)

by Keysivi

This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)

Content
18 days ago
2.0
5.81K

b [FIXED] 1.4.10 is incomapible with SE mod

23 days ago

After the mode is updated to 1.4.10 space-exploration_0.7.36 mode failed to start.
Downgrade to version 1.4.9 fixed this .

21 days ago

The mod Space Exploration (0.7.36) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event space-exploration::on_configuration_changed
Error when running interface function AbandonedRuins.exclude_surface: AbandonedRuins_updated_fork/lua/surfaces.lua:75: attempt to index field 'excluded' (a nil value)
stack traceback:
AbandonedRuins_updated_fork/lua/surfaces.lua:75: in function 'is_excluded'
AbandonedRuins_updated_fork/control.lua:83: in function <AbandonedRuins_updated_fork/control.lua:75>
stack traceback:
[C]: in function 'call'
...-exploration__/scripts/compatibility/abandoned-ruins.lua:4: in function 'exclude_surfaces'
space-exploration/control.lua:1851: in function 'callback'
space-exploration/scripts/event.lua:20: in function 'sequence'
space-exploration/scripts/event.lua:59: in function 'trigger'
space-exploration/scripts/event.lua:65: in function <space-exploration/scripts/event.lua:65>

21 days ago

Yes, there had been a switch from "local"/temporary table to persisted storage. It should have been initialized but seem to have failed to do so. I had to switch back to storage as other mods like the blueprint "lab-like" editor requires the exclusion data being persisted. :-( I had a lengthy discussion there and he was not willing to add some simple code to his mod. Now the ball has bounced back to me as storage.excluded cannot be initialized in control.lua file (tried it already) and never during on_init/on_load phases.

I have now uploaded 1.4.11 which should have it fixed. I have tested it with an existing save-game and a fresh new start.

21 days ago

1.4.12 is out, it contains a fix for skipping spawning in labs completely.

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