Abandoned Ruins - Updated (core)

by Keysivi

This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)

Content
a day ago
2.0
5.60K

i [SOLVED] option to "disable turret spawning" or turn them neutral/friendly when ammo runs out

20 days ago
(updated 20 days ago)

Hi i can't claim some turrets;
Laser: sometimes
Gun: Never?
Flamethrower: sometimes

It really bugs me :(

Ruins sets:
https://mods.factorio.com/mod/Silly-AbandonedRuins-2-0 (added by settings)
https://mods.factorio.com/mod/AbandonedRuins-Krastorio2_forked (active)

Additionally:
https://mods.factorio.com/mod/FortressRuins is especially problematic in the same way

Maybe add option to "disable turret spawning" or turn them neutral/friendly when ammo runs out ?

[deleted message]
20 days ago

what's the correct way to change this?

20 days ago

Sorry, I miss-read your question. You asked to disable spawning of buildings. These buildings belong to the ruin, so the whole ruin need to be disabled if "spawn ruins with turrets" is disabled (no such option exists yet).

20 days ago

Ah, that's unfortunate.
An option, like i mentioned would be to set them to neutral or friendly if they have run out of ammo. (As for landmines, i don't know?, they seem to work as intended)

19 days ago

You can set a cease-fire for any spawned (enemy) turrets with the said option ruins-enemy-not-cease-fire. If that option is not enough for you, I can easily add another option as I plan to expand this "core" mod.

15 days ago

Excuse me, did this work for you? Is this what you were asking for?

5 days ago

Closed this thread as solved, if you still want some changes, please open another thread.

This thread has been locked.