1) Yes, the main idea being that the planet in question would be full of these abandoned ruins, specifically military bases, that should be difficult for the player to attack/destroy, but are required to expand from the starting area and to obtain the other planetary resources. Ideally, there should be tons of these enemy bases scattered everywhere throughout the map, making it difficult for the player to explore outside the starting area.
2) I meant moreso, in addition to the random scattering of enemy bases, if it would also be possible to specifically target resource patches, so that enemy structures always spawn on them, as if they were being defended, preventing them from being easily captured by the player.
3) I'll try to look into it, but when I checked, it looked like one script required another script, which required another script, which went through a for loop, which then required ton of other files in small/medium/large folders, and I wasn't sure if it was necessary to copy the entire structure, or if there was a more compact "bare minimum"
Also back to point 1, my main question about the settings, can another mod use the ruins core, without being affected by these settings, like disabling that hostile ruin defenses setting would completely defeat the point of the planet in question, if they were affected by it, and being able to modify that small/medium/large chance seems like it would also affect structures being generated on the planet mod in question.