A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Can export your Factory Planner factory into a convenient all-in-one building.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Get all intersection from the forum right in your own savefile. You can sort and find the intersection you want and try if it fits your base. Also, you get the testbench scenario where all the intersections where tested.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!
4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Level up, research, unlock, and invest in your character. ~400 new items, weapon attachments, ai companions, artifacts, rings, combat mechanics(thorns/lifesteal/evasion/amp/rifts/hit-effects/etc..) and more, to craft the perfect build. Take on over 30 new bosses, alongside variants, minions, rituals, and ambushes, in varying challenges and difficulties with your new gear. Grow your factory, and grow your character.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Leave your engineer life behind. Become the Hive. Eat the rich. Or something like that.