Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alt + right click while holding an item stack to split it into a custom amount.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get rid of annoying manipulation with crafting. Press K on any chest/wagon/etc to attach its inventory to you. As you click on an item in the crafting panel the support chest will try to find the item in itself and transfer to you right away (without drones etc). (NOT FULLY TESTED, doesn't support all actions fully yet). It works like a semi-hidden player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides research all researches a certain distance from researchable ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Shows warnings for gun turrets, if ammo is low, almost empty and empty. CAUTION: Not tested in multiplayer! Interested in feedback
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod doesn't contain any new stuff, it just adds some extra settings that you can use to make the game easier or harder.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a list of train stops sorted so that rich text icons are in the same order as your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customized lighting for my playthroughs icons created by Iconic Panda - Flaticon
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
visualize metrics from your factorio game in grafana. This is a fork of afex/graftorio for AwF
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Double the request of any logistics chest by pressing shift + middle mouse click. That is all this does. It is great if you frequently find yourself wanting just a little more buffer room on a few chests for logistics bots that are far away, or if you have one chest feeding to 4 machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.