Pixels

by axtox

Display your pictures and indicators in real-time directly on the map using Pixels. WARNING: All pixels are being processed at a time, so it is not recommended to create more than 15000 Pixels.

Utilities
2 years ago
0.17 - 1.1
120
Owner:
axtox
Source:
https://github.com/axtox/pixels
Homepage:
https://mods.factorio.com/mod/Pixels
License:
GNU GPLv3
Created:
4 years ago
Latest Version:
3.0.0 (2 years ago)
Factorio version:
0.17 - 1.1
Downloaded by:
120 users

Pixels


Factorio mod (previously named as Lamps On Map for Factorio 0.14.x) that shows Pixels on the map with enabled circuit colors, tracking any changes in real-time. Mod adds new entity to the game called Pixel and a set of different color Tiles. When placed, Pixel will also place colored Tile under itself to be able to show the color on the map directly. Updates happening every 3-4th tick, but be careful and don't spam a lot of Pixels - maximum value depends on your PC hardware.

WARNING: There's no iterational checkup implemented yet, meaning that all pixels are being processed at a time. So it is not recommended to create more than 15000 Pixels for now.

Leave your feedback or suggestion on Forum. The older version can be downloaded there as well.

Change Log:

v3.0.0

  • Updated mod to Factorio 1.1
  • Multiplayer tested and it works

v2.0.1

  • Added a new Pixel property 'id' to access unit_number directly without calling entity.unit_number to avoid invalid calls
  • Entity validation added to checkup to fix game crash trying accessing invalid objects

v2.0.0:

  • Updated mod to 0.18.x

v1.0.0:

  • Reworked the whole codebase
  • Multiplayer fixed (no desync message)
  • Color is read from lamp instead of circuit (performance boost)
  • All lamps checkup instead of chunk-based (downgrade for multiplayer work)
  • New Item introduced - Light Emitting Diode
  • Mod Settings introduced
  • Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)

v0.5.1:

  • Small fixes to tile placement and loading mechanism, now you can use any tile that you want (if it can be placed on ground) without exceptions

v0.5.0:

  • Basic functionality with updating lamps, refreshing colors, redraw mechanism and saving each 2000 ticks to global (to be removed).